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rsx: Treat blend colour as BGRA #6185
HARDWARE TESTS PENDING: @kd-11 mentioned he'll test it relatively soon.
This PR corrects decoding of
It's assumed this feature is not used by many games, and even the ones using it do not use it consistently.
Best reference from real PS3 I could find:
When testing for regressions, look for obvious miscolorations - red things becoming blue and blue things becoming red.
What about a 16-bit variation of this command? Currently the first chunk of the command carries RG, while the other carries BA. Is this valid or should also be switched, akin to a 8-bit version?