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rsx: Implement separable MRT masks #6415
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regression with Vulkan: Toy Story 3 Now has basically a black screen on the main menu/hub area. Ingame graphics also regressed. Cleared shader cache and tried different settings like blit, wcb, rcb, disable async etc..same result. however OGL seems to have not regressed. This game is stubborn as it also still has the original regression from about a year ago #5526 gpu: gtx1070 |
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@incognitoh RSX capture needed. |
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JoJo health bars: problem solved here, on linux. Thanks. |
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Dante's Inferno regressed on the last commit |
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Should be fixed now. There was an existing regression in surface cache that got uncovered by this PR. |
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yup, Toy Story 3 vulkan works again. The original regression from last year remains but I'm sure that will be addressed someday by a different pr. |
- This allows creating buffers with no MAP bits set which should ensure they are created for VRAM usage only - TODO: Implement compute kernels to avoid software fallback mode for pack/unpack operations
- Also refactors and simplifies some common code in surface store and rsx core
- Fixes crash on capture replay
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Dante's Inferno fixed |
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Found another regression. Total black screen now after this pr was merged. both ogl and vk are affected. rsx cap: https://mega.nz/#!EQ8SlQwJ!JnWo8LueuSWRdOfdbAkd4txvfkhYhFeHaqhPanehEEc |
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@incognitoh Should be fixed by #6436. I messed up the setup for a certain type of framebuffer that is rarely used. |












Fixes #4380