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cellGem and sceNpTrophyRegisterContext improvements #6601
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Contributor
elad335
commented
Sep 21, 2019
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edited
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edited
- Check if attribute->max_connect is zero in cellGemInit.
- Emulate side-effects of cellGemInit allocating an internal buffer if memory_ptr provided is nullptr. (freed at cellGemEnd)
- Fix state reset of cellGem.
- Avoid calling lv2_obj::sleep sequantially in sceNpTrophyRegisterContext. (doesnt depend on usleep timers accuracy setting, faster respond after calling Emu.Stop(), lv2_obj::sleep doesnt need to be called on already sleeping thread)
- cellGem is now thread-safe.
- Make sceNpTrophyRegisterContext "queued" counter access thread-safe.
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Megamouse
reviewed
Sep 22, 2019
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Fixed. |
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Also: * fix state reset of cellGem * Check max_connect == 0 in cellGemInit
Also fix a correctness issue with queued.
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