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rsx: Overlay improvements #6925

Merged
merged 2 commits into from
Oct 31, 2019
Merged

rsx: Overlay improvements #6925

merged 2 commits into from
Oct 31, 2019

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kd-11
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@kd-11 kd-11 commented Oct 30, 2019

  • Adds support for other primitive types other than triangle strips. This will come in handy very soon.
  • Adds a video-out calibration pass for vulkan. This already existed on OpenGL and fixes some games that use video-out gamma correction to calibrate ingame brightness. In these games, the brightness settings usually have no effect on vulkan, but work on OpenGL.

@MarioSonic2987
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MarioSonic2987 commented Oct 30, 2019

Fixes brightness/gamma setting in the following games:

Resident Evil 5 (Brightness values: Lowest, Medium and Highest)

Before:
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After:
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Resident Evil 6 (Brightness values: 0, 20 and 40)

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After:
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Saints Row: The Third (Gamma values: 0, 50 and 100)

Before:
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After:
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Saints Row IV (Gamma values: 0, 50 and 100)

Before:
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After:
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Saints Row: Gat out of Hell (Gamma values: 0, 50 and 100)

Screenshots and GIFs are made by MsDarkLow.
Before:

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GIF version:
2019-10-30_18-41-39

After:


GIF version:
2019-10-30_18-43-27

Notes:
  • Saints Row games had the same issue as Yakuza titles. Brightness setting already worked before, but gamma setting was broken.

@MsDarkLow
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Fixes Gamma setting for Yakuza 5, Ishin, 0 and Kiwami.
Brightness setting already previously worked.

Yakuza 0 Example:

Master (Before)

2019-10-30_18-29-53

PR (After)

2019-10-30_18-28-13

kd-11 added 2 commits October 31, 2019 13:06
- Adds gamma correction and RGB range filters to output to match PS3
@kd-11 kd-11 changed the title [TESTERS NEEDED] rsx: Overlay improvements rsx: Overlay improvements Oct 31, 2019
@kd-11 kd-11 merged commit 63bbf11 into RPCS3:master Oct 31, 2019
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3 participants