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rsx: Implement point sprite coordinate generation #6966

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merged 1 commit into from
Nov 9, 2019

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kd-11
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@kd-11 kd-11 commented Nov 8, 2019

  • When the point sprite flag is set, overrides the input similar to the
    2D mask. The returned X and Y values are always the gl_PointCoord values
    for the fragment.
  • Stacks with the 2D mask to override the z and w coordinates.

Fixes #6317

- When the point sprite flag is set, overrides the input similar to the
2D mask. The returned X and Y values are always the gl_PointCoord values
for the fragment.
- Stacks with the 2D mask to override the z and w coordinates.
@arabek
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arabek commented Nov 8, 2019

Confirmed working. Effects for the green plasma gun are now visible! Thank you! <3

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SUPER STARDUST™ HD [NPEA00014] - Invisible bullets
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