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BoyGame.jack
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BoyGame.jack
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class BoyGame{
field int direction; // the square's current direction:
field Boy boy;
field Array arr;
field Array randomArr;
field Stone stone;
field int i;
field int boyLocation;
field int boyHeight;
constructor BoyGame new() {
var int ii;
var int jj;
let ii = 0;
let jj = 0;
while(ii<3){
while(jj<8){
do Sys.wait(100);
do stone.drawStart(((2*ii)+(jj*1024)));
do stone.drawStart(((2*(15 - ii))+(jj*1024)));
let jj= jj+1;
}
let ii=ii+1;
let jj = 0;
}
// var int i ;
let direction = 0; // initial state is no movement
let boy = Boy.new();
let arr = Array.new(16);
let i = 0;
while(i<3){
let arr[i] = 8;
let i=i+1;
}
while (i<13){
let arr[i] = 0;
let i = i + 1;
}
while(i<15){
let arr[i] = 8;
let i=i+1;
}
let boyLocation = 3;
let boyHeight = 0;
let randomArr = Array.new(32);
let randomArr[0] = 3 ;
let randomArr[1] = 8 ;
let randomArr[2] = 10 ;
let randomArr[3] = 3 ;
let randomArr[4] = 7 ;
let randomArr[5] = 8 ;
let randomArr[6] = 10 ;
let randomArr[7] = 5 ;
let randomArr[8] = 6 ;
let randomArr[9] = 6 ;
let randomArr[10] = 3 ;
let randomArr[11] = 7 ;
let randomArr[12] = 12 ;
let randomArr[13] = 4 ;
let randomArr[14] = 10 ;
let randomArr[15] = 11 ;
let randomArr[16] = 6 ;
let randomArr[17] = 4 ;
let randomArr[18] = 6 ;
let randomArr[19] = 5 ;
let randomArr[20] = 11 ;
let randomArr[21] = 9 ;
let randomArr[22] = 4 ;
let randomArr[23] = 12 ;
let randomArr[24] = 9 ;
let randomArr[25] = 11 ;
let randomArr[26] = 5 ;
let randomArr[27] = 6 ;
let randomArr[28] = 9 ;
let randomArr[29] = 7 ;
return this;
}
/** Disposes this game. */
method void dispose() {
do boy.dispose();
do stone.dispose();
do Memory.deAlloc(this);
return;
}
method void moveBoy(){
var int nextHiegt;
var int difference;
var int temp;
let boyHeight = arr[boyLocation];
if (direction = 1) {
let temp = boyLocation+1;
let nextHiegt = arr[temp];
let difference = boyHeight - nextHiegt;
if(difference=-1) {
do boy.moveUpRight();
let boyLocation = boyLocation+1;
}
}
if (direction = 2) {
let temp = boyLocation-1;
let nextHiegt = arr[temp];
let difference = boyHeight - nextHiegt;
if(difference=-1) {
do boy.moveUpLeft();
let boyLocation = boyLocation-1;
}
}
if (direction = 3) {
let temp = boyLocation-1;
let nextHiegt = arr[temp];
let difference = boyHeight - nextHiegt;
if(difference>-1) {
let boyLocation = temp;
do boy.moveLeft(difference);
}
}
if (direction = 4) {
let temp = boyLocation+1;
let nextHiegt = arr[temp];
let difference = boyHeight - nextHiegt;
if(difference>-1) {
let boyLocation = temp;
do boy.moveRight(difference);
}
}
do Sys.wait(5); // delays the next movement
return;
}
/** Runs the game: handles the user's inputs and moves the square accordingly */
method void run() {
var int i;
var int heightInIndex;
var int temp;
var int indexStone;
var int height;
var int locationNow;
var char key; // the key currently pressed by the user
var boolean exit;
var int whileIndex;
let exit = false;
let i = 0;
while (~exit) {
// waits for a key to be pressed
while (key = 0) {
let stone=Stone.new();
do stone.draw(2*randomArr[i],1);
do Sys.wait(15); //!!
let height=8;
let locationNow=2*randomArr[i];
let indexStone = randomArr[i];
let heightInIndex=arr[indexStone];
while((height > (heightInIndex+1))){
if(height=(heightInIndex+2)){
if(boyLocation=indexStone){
do Screen.clearScreen();
do Output.moveCursor(11,23);
do Output.printString("game over :(");
do Sys.wait(1000);
let exit = true;
}
let temp=arr[indexStone];
let temp=temp+1;
let arr[indexStone]=temp;
}
let boyHeight = arr[boyLocation];
if(boyHeight=6){
do Screen.clearScreen();
do Output.moveCursor(11,23);
do Output.printString("you win!!");
do Sys.wait(1000);
let exit = true;
}
if(~exit){
let whileIndex = 0;
do stone.draw(locationNow,0);
do stone.draw(locationNow+1024,1);
while(whileIndex<20){
let key = Keyboard.keyPressed();
if(~(key=0)){
do Sys.wait(200);
if (key = 131) { let direction = 1; } // up arrow
if (key = 133) { let direction = 2; } // down arrow
if (key = 130) { let direction = 3; } // left arrow
if (key = 132) { let direction = 4; } // right arrow
do moveBoy();
do Sys.wait(2);
}
do Sys.wait(10);
let whileIndex = whileIndex+1;
}
let locationNow=locationNow+1024;
let height=height-1;
}
}
let i = i+1;
if(i=30){
do Sys.wait(5);
let i=0;
}
let key = Keyboard.keyPressed();
do Sys.wait(2);
}
if (key = 131) { let direction = 1; } // up arrow
if (key = 133) { let direction = 2; } // down arrow
if (key = 130) { let direction = 3; } // left arrow
if (key = 132) { let direction = 4; } // right arrow
// waits for the key to be released
if (~(key = 0)) {
do Sys.wait(200);
let key = Keyboard.keyPressed();
do moveBoy();
}
}
return;
}
}