3D physics library for ZGameEditor
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README.md

ZgeBullet

ZgeBullet is a 3D physics library for the ZGameEditor (ZGE). It is created as a wrapper for the Bullet Physics Library, an open-source collision detection and rigid body dynamics library. The main purpose is to adapt the original C++ interface to the type system of ZGE. ZgeBullet can either be compiled as a Windows DLL or an Android shared library. Physics-aware ZGE projects refer to the ZgeBullet as an external library.

ZgeBullet is free for commercial use and open source under the Zlib License.

Links:

  • Download compiled versions of the library and demo projects from here. [//]: # (\if LOCAL_DOC)
  • For more information about how to build ZgeBullet Library see this page.
  • Latest changes are listed in version history. [//]: # (\endif)
  • Related forum discussion.
  • It is recommended to use the latest beta release of ZGameEditor downloaded from here.
  • Demo video (YouTube).

Screenshots