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Description
Hello,
is there any chance to add a special kind of chunkloader?
- anchor does not force load after server restart
- anchor activates if any player is nearby (not just the owner)
- anchor stays online until next restart or out of fuel
Now you may ask: Why would someone need something like this?
I'm admin of a small private server. The server has enough power, but there is something really weird when it comes to chunk unloading. After a player left the server, some parts of the base stays loaded. I talked with ProfMobius about it because even a /chunkpurge command does not unload these chunks. (picture: http://blog.terpo.org/upload/mc/chunkpurge.png)
I'm logging the serveroverload on our homepage. The more bases are loaded, the higher is the overload.
Two examples:
[13:38:19] Running 2115ms behind, skipping 42 tick(s)
[16:52:28] Running 20883ms behind, skipping 417 tick(s)
Here are two charts of a testserver. I did only join, teleport to a base and left the server.
http://blog.terpo.org/upload/mc/serverload.html
I also tried this on different PCs and the TPS is at max. 20ms. The whole server is stopping for this period of time.
As you can see, adding chunkloaders stabilizes the server, but I don't want to load all bases with admin anchors.
Hopefully that is enough information for you :)