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@Rangi42 Rangi42 released this Nov 13, 2020

  • Support pokegold-spaceworld Town Map format
  • Add Full Screen mode (F11)
  • Rename "GBA tiles + 8bpp palettes" format to "GBA tiles + 8bpp palette" (since it only has one)
  • In the Saved dialog, mention both the .tilemap and .attrmap files if both exist
  • Don't reset the Image to Tiles dialog's format on reopening
  • Add a Brushed Metal theme
  • Rename the Metal theme to Ocean (the default Java Swing Look&Feel)
Assets 4

@Rangi42 Rangi42 released this Aug 24, 2020

  • Image to Tiles dialog's Palette checkbox is on by default
  • RBY Town Map tilemaps default to a 4x4 tileset instead of 16x1
  • pokered's EMAP/IMAP macros are now external_map/internal_map
  • Refactor the code using C++17 features
  • Fix some internal issues found with static analysis
Assets 2

@Rangi42 Rangi42 released this Jun 2, 2020

  • Reorganize the Image to Tiles dialog UI
  • Image to Tiles can specify a color #0 for every palette
  • Image to Tiles dialog reopens without losing settings if creating the tiles fails
  • Options→Auto-Load Tileset will load a tileset image with the same name as a tilemap
  • Tilemap→Print can export to an image or copy to the clipboard
  • Fix: placing flipped multiselected tiles past the edges of the tilemap
  • Fix: JASC palette files use DOS line endings ("\r\n")
  • Placing multiselected tiles from within the tilemap will place their palettes too
  • Prefix hexadecimal number spinners with "$"
  • Add a Tilemap→Exit menu item
Assets 2

@Rangi42 Rangi42 released this Nov 24, 2019

Image to Tiles changes:

  • GSC and PC Town Map formats create a town_map_palette_map.asm file along with a palette
  • Plain tilemaps can create 8BPP palettes
  • Auto-opens the tilemap with the correct width
  • Palettes can be saved as RGB ASM, JASC PAL, ACT, GPL, PNG, or BMP

Other changes:

  • Separate GBA 4BPP and 8BPP tilemap formats
  • Support reading 8BPP tileset images
  • Support writing BMP screenshots and tilesets
  • Default saved image file extension depends on file type filter
  • Zooming does not reset the scroll position
  • Tilemap Studio.prefs or tilemapstudio.prefs in the same directory as tilemapstudio.exe can be used for portable preferences
Assets 2

@Rangi42 Rangi42 released this Nov 17, 2019

  • Select multiple tiles from the tileset or tilemap by left- or right-dragging
  • Support SNES tilemaps with tile+attribute byte pairs
  • Change the tileset width
  • Fix saving a New tilemap formatted as a GBC tilemap + attrmap
  • Labels clarify input and output in Image to Tiles dialog
  • Fix some memory leaks
  • Build with Visual Studio 2019
Assets 2

@Rangi42 Rangi42 released this Oct 31, 2019

  • Encode tileset images as 2-bit or 4-bit grayscale PNGs when a .pal file is generated
  • Add a new dark High Contrast theme
  • Some graphical improvements for themes
Assets 2

@Rangi42 Rangi42 released this Oct 20, 2019

  • Image to Tiles can create ASM or JASC .pal files using superfamiconv's optimizing algorithm
  • Zoom the tilemap from 1x to 10x
  • Support 4BPP tileset graphics
  • New tilemaps with palettes start with palette 0
  • Indicate tile bank with italic and/or bold IDs for tiles without graphics
  • Detect .tilemap.rle as Pokégear card, not RBY Town Map
  • Some GUI improvements
Assets 2

@Rangi42 Rangi42 released this Oct 6, 2019

  • Support GB, GBC, and GBA tilemap formats with up to 1,024 tiles, 16 palettes, and all GBC attribute bits
  • Support paired GBC .tilemap and .attrmap files
  • Highlight all occurrences of a tile in the tilemap by right-clicking it in the tileset; right-click again to un-highlight
  • Redesigned interface with a standard toolbar and tileset+palette arrays on the left
  • Split File menu into Tilemap and Tileset menus
Assets 2

@Rangi42 Rangi42 released this Sep 8, 2019

  • Support the EMAP landmark macro for RBY Town Map
Assets 2

@Rangi42 Rangi42 released this Sep 7, 2019

  • Remove unused RLE format and refactor other formats
  • Alt+click to swap tiles
  • Optional grid with dotted lines (Ctrl+G)
  • Change some toolbar icons
  • Update example ASCII tileset
Assets 2