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@@ -0,0 +1,245 @@
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<Filter>res\values</Filter>
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<Filter>Siika2D\engine\audio</Filter>
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<ClInclude Include="engine\audio\AudioInitializer.h">
<Filter>Siika2D\engine\audio</Filter>
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<Filter>Siika2D\engine\audio</Filter>
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<Filter>Siika2D\engine\misc</Filter>
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<Filter>Siika2D\engine\misc</Filter>
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<<<<<<< HEAD
<ClInclude Include="jni\LevelTimer.hpp">
<Filter>Ushiko</Filter>
=======
<ClInclude Include="engine\misc\CoordTransform.h">
<Filter>Siika2D\engine\misc</Filter>
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<Filter>Siika2D\engine\misc</Filter>
>>>>>>> origin/master
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@@ -1,18 +1,17 @@
# GENERATED FILE - DO NOT MODIFY

Configuration=Debug
IsNdkBuildProject=False
SdkRootPath=C:\NVPACK\android-sdk-windows
ToolRootPath=C:\NVPACK\apache-ant-1.8.2
JdkRootPath=C:\NVPACK\jdk1.7.0_45
ToolchainPlugin=android
ToolchainRootPath=C:\NVPACK\android-ndk-r10c
OutputDir=C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\
ProjectRoot=C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\
OutputDir=C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\
ProjectRoot=C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\
ProjectName=Siika2D
BuildTarget=Debug
JavaSourceDir=C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\src
AndroidManifestLocation=C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\AndroidManifest.xml
JavaSourceDir=C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\src
AndroidManifestLocation=C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\AndroidManifest.xml
JarDirectories=
JarDependencies=
NativeLibDirectories=
@@ -33,8 +32,8 @@ AdditionalOptions=
JavaSources:

AndroidBuildSources:
C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\AndroidManifest.xml
C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\res\values\strings.xml
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\AndroidManifest.xml
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\res\values\strings.xml

Sources:
C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Tegra-Android\Debug\libSiika2D.so
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Tegra-Android\Debug\libSiika2D.so
@@ -6,7 +6,7 @@
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<application android:label="@string/app_name" android:hasCode="False" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:debuggable="true">
<application android:label="@string/app_name" android:hasCode="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:debuggable="true">
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This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity" android:label="@string/app_name" android:screenOrientation="landscape" android:configChanges="orientation|keyboardHidden|screenSize">
@@ -18,7 +18,7 @@
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@@ -1,2 +1,2 @@
C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\AndroidManifest.xml : \
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C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\AndroidManifest.xml : \
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@@ -1,4 +1,5 @@
C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\Siika2D-debug-unaligned.apk : \
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C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\libs\armeabi-v7a\gdbserver \
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C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\Siika2D-debug-unaligned.apk : \
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@@ -1,22 +1,22 @@
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C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\arial.ttf \
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C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\bg_vertexShader.glsl \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\ding.wav \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\erg.png \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\fragmentTextShader.glsl \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\siika.ogg \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\siika.png \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\Siika2D_background.png \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\tekstuuri.png \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\testi_siika.png \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\testi_Siika2D_background.png \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\testi_tekstuuri.png \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\tile_grass_left_corner.png \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\tile_grass_middle.png \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\tile_grass_right_corner.png \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\vertexTextShader.glsl \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\assets\wilhelm_scream.ogg \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\AndroidManifest.xml \
Binary file not shown.
@@ -0,0 +1,6 @@
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\classes.dex : \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\classes\com\nvidia\pentak\LaunchProxy.class \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\classes\com\siika2D\BuildConfig.class \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\classes\com\siika2D\R$attr.class \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\classes\com\siika2D\R$string.class \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\classes\com\siika2D\R.class \
Binary file not shown.
Binary file not shown.
Binary file not shown.
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@@ -0,0 +1,6 @@
# view AndroidManifest.xml #generated:12
-keep class android.app.NativeActivity { <init>(...); }

# view AndroidManifest.xml #generated:21
-keep class com.nvidia.pentak.LaunchProxy { <init>(...); }

@@ -0,0 +1,3 @@
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\gen\com\siika2D\R.java \
: C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\res\values\strings.xml \
C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin\AndroidManifest.xml \
@@ -0,0 +1,6 @@
/** Automatically generated file. DO NOT MODIFY */
package com.siika2D;

public final class BuildConfig {
public final static boolean DEBUG = true;
}
@@ -0,0 +1,16 @@
/* AUTO-GENERATED FILE. DO NOT MODIFY.
*
* This class was automatically generated by the
* aapt tool from the resource data it found. It
* should not be modified by hand.
*/

package com.siika2D;

public final class R {
public static final class attr {
}
public static final class string {
public static final int app_name=0x7f020000;
}
}
Binary file not shown.
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<project name="Siika2D" basedir="C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\">
<project name="Siika2D" basedir="C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\">
<!--Users should specify these files if they need to override the Nsight Tegra generated properties in this document generated from Visual Studio properties.-->
<import file="C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\nsight_tegra_build_overrides_debug.xml" optional="true" />
<import file="C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\nsight_tegra_build_overrides.xml" optional="true" />
<import file="C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\nsight_tegra_build_overrides_debug.xml" optional="true" />
<import file="C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\nsight_tegra_build_overrides.xml" optional="true" />
<!--REGION-BEGIN: The following properties prevents Nsight Tegra from needing to modify user property files. Setting them here will ensure they always match Visual Studio and allows users to build without needing to check out version controlled files.-->
<property name="sdk.dir" value="C:\NVPACK\android-sdk-windows" />
<property name="source.dir" value="" />
<property name="source.dir" value="C:\\Users\\JereOik\\Documents\\GitHub\\Ushiko\\Siika2D\\Siika2D\\Tegra-Android\\Debug\\src" />
<property name="target" value="android-16" />
<!--REGION-END-->
<!--REGION-BEGIN: The following properties prevents Nsight Tegra from needing to modify user manifest files. Setting them here will ensure they always match Visual Studio and allows users to build without needing to check out version controlled files.-->
<property name="manifest.file" value="C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\nsight_tegra_manifest.xml" />
<property name="manifest.abs.file" value="C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\nsight_tegra_manifest.xml" />
<property name="manifest.file" value="C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\nsight_tegra_manifest.xml" />
<property name="manifest.abs.file" value="C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\nsight_tegra_manifest.xml" />
<!--REGION-END-->
<!--REGION-BEGIN: The following properties allow Nsight Tegra to maintain build results per-configuration (debug, release, etc).-->
<property name="gen.absolute.dir" value="C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\gen" />
<property name="out.dir" value="C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin" />
<property name="jar.libs.dir" value="C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\libs" />
<property name="native.libs.absolute.dir" value="C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\libs" />
<property name="gen.absolute.dir" value="C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\gen" />
<property name="out.dir" value="C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\bin" />
<property name="jar.libs.dir" value="C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\libs" />
<property name="native.libs.absolute.dir" value="C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\libs" />
<target name="-pre-compile">
<property name="nsight.tegra.project.all.jars.path" value="${toString:project.all.jars.path}" />
<path id="project.all.jars.path">
@@ -26,7 +26,7 @@
</fileset>
</path>
</target>
<property name="XmlLogger.file" value="C:\Users\JarnoLaa\Desktop\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\ant_log.xml" />
<property name="XmlLogger.file" value="C:\Users\JereOik\Documents\GitHub\Ushiko\Siika2D\Siika2D\Tegra-Android\Debug\ant_log.xml" />
<!--REGION-END-->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>
@@ -6,7 +6,7 @@
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="16" />

<!-- This .apk has no Java code itself, so set hasCode to false. -->
<application android:label="@string/app_name" android:hasCode="False" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:debuggable="true">
<application android:label="@string/app_name" android:hasCode="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:debuggable="true">
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity" android:label="@string/app_name" android:screenOrientation="landscape" android:configChanges="orientation|keyboardHidden|screenSize">
@@ -18,7 +18,7 @@
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<activity android:name="com.nvidia.pentak.LaunchProxy" android:noHistory="true"><intent-filter><action android:name="android.intent.action.MAIN" /></intent-filter></activity></application>

</manifest>
<!-- END_INCLUDE(manifest) -->

Large diffs are not rendered by default.

@@ -0,0 +1,298 @@
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<ItemGroup>
<Filter Include="Collision">
<UniqueIdentifier>{EE06093C-52B3-9A42-A586-8CCC65597D57}</UniqueIdentifier>
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<Filter Include="Collision\Shapes">
<UniqueIdentifier>{4A368771-7ADC-A143-B42F-58CB8448EA17}</UniqueIdentifier>
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<Filter Include="Common">
<UniqueIdentifier>{17132958-D902-9D46-A032-A2DD9E3FAED5}</UniqueIdentifier>
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<Filter Include="Dynamics">
<UniqueIdentifier>{C815CFE9-147A-D443-8BB0-31FC775E62F4}</UniqueIdentifier>
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<Filter Include="Dynamics\Contacts">
<UniqueIdentifier>{BE9A720A-8AF8-9C4C-A4FE-3F2BACAF8A59}</UniqueIdentifier>
</Filter>
<Filter Include="Dynamics\Joints">
<UniqueIdentifier>{CFBD1F37-CEEA-CA41-9715-5C0ACDD84298}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\Box2D\Box2D.h" />
<ClInclude Include="..\..\Box2D\Collision\b2BroadPhase.h">
<Filter>Collision</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Collision\b2Collision.h">
<Filter>Collision</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Collision\b2Distance.h">
<Filter>Collision</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Collision\b2DynamicTree.h">
<Filter>Collision</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Collision\b2TimeOfImpact.h">
<Filter>Collision</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Collision\Shapes\b2ChainShape.h">
<Filter>Collision\Shapes</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Collision\Shapes\b2CircleShape.h">
<Filter>Collision\Shapes</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Collision\Shapes\b2EdgeShape.h">
<Filter>Collision\Shapes</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Collision\Shapes\b2PolygonShape.h">
<Filter>Collision\Shapes</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Collision\Shapes\b2Shape.h">
<Filter>Collision\Shapes</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Common\b2BlockAllocator.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Common\b2Draw.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Common\b2GrowableStack.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Common\b2Math.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Common\b2Settings.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Common\b2StackAllocator.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Common\b2Timer.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\b2Body.h">
<Filter>Dynamics</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\b2ContactManager.h">
<Filter>Dynamics</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\b2Fixture.h">
<Filter>Dynamics</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\b2Island.h">
<Filter>Dynamics</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\b2TimeStep.h">
<Filter>Dynamics</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\b2World.h">
<Filter>Dynamics</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\b2WorldCallbacks.h">
<Filter>Dynamics</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\Contacts\b2ChainAndCircleContact.h">
<Filter>Dynamics\Contacts</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\Contacts\b2ChainAndPolygonContact.h">
<Filter>Dynamics\Contacts</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\Contacts\b2CircleContact.h">
<Filter>Dynamics\Contacts</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\Contacts\b2Contact.h">
<Filter>Dynamics\Contacts</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\Contacts\b2ContactSolver.h">
<Filter>Dynamics\Contacts</Filter>
</ClInclude>
<ClInclude Include="..\..\Box2D\Dynamics\Contacts\b2EdgeAndCircleContact.h">
<Filter>Dynamics\Contacts</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Contacts\b2EdgeAndPolygonContact.h">
<Filter>Dynamics\Contacts</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Contacts\b2PolygonAndCircleContact.h">
<Filter>Dynamics\Contacts</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Contacts\b2PolygonContact.h">
<Filter>Dynamics\Contacts</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Joints\b2DistanceJoint.h">
<Filter>Dynamics\Joints</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Joints\b2FrictionJoint.h">
<Filter>Dynamics\Joints</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Joints\b2GearJoint.h">
<Filter>Dynamics\Joints</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Joints\b2Joint.h">
<Filter>Dynamics\Joints</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Joints\b2MouseJoint.h">
<Filter>Dynamics\Joints</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Joints\b2PrismaticJoint.h">
<Filter>Dynamics\Joints</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Joints\b2PulleyJoint.h">
<Filter>Dynamics\Joints</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Joints\b2RevoluteJoint.h">
<Filter>Dynamics\Joints</Filter>
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<ClInclude Include="..\..\Box2D\Dynamics\Joints\b2RopeJoint.h">
<Filter>Dynamics\Joints</Filter>
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<ClCompile Include="..\..\Box2D\Collision\b2DynamicTree.cpp">
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<Filter>Collision\Shapes</Filter>
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<ClCompile Include="..\..\Box2D\Collision\Shapes\b2EdgeShape.cpp">
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<ClCompile Include="..\..\Box2D\Common\b2BlockAllocator.cpp">
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<ClCompile Include="..\..\Box2D\Common\b2Draw.cpp">
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<ClCompile Include="..\..\Box2D\Common\b2Timer.cpp">
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<ClCompile Include="..\..\Box2D\Dynamics\b2ContactManager.cpp">
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<ClCompile Include="..\..\Box2D\Dynamics\b2Fixture.cpp">
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<Filter>Dynamics</Filter>
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<ClCompile Include="..\..\Box2D\Dynamics\b2WorldCallbacks.cpp">
<Filter>Dynamics</Filter>
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<ClCompile Include="..\..\Box2D\Dynamics\Joints\b2FrictionJoint.cpp">
<Filter>Dynamics\Joints</Filter>
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<Filter>Dynamics\Joints</Filter>
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<ClCompile Include="..\..\Box2D\Dynamics\Joints\b2RevoluteJoint.cpp">
<Filter>Dynamics\Joints</Filter>
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<ClCompile Include="..\..\Box2D\Dynamics\Joints\b2RopeJoint.cpp">
<Filter>Dynamics\Joints</Filter>
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<Filter>Dynamics\Joints</Filter>
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<ClCompile Include="..\..\Box2D\Dynamics\Joints\b2WheelJoint.cpp">
<Filter>Dynamics\Joints</Filter>
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<Filter>Dynamics\Joints</Filter>
</ClCompile>
</ItemGroup>
</Project>

Large diffs are not rendered by default.

@@ -0,0 +1,155 @@
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<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{b4c15893-ec11-491d-9507-0ac184f9cc78}</UniqueIdentifier>
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
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<Filter Include="Source Files\FT_MODULES">
<UniqueIdentifier>{4d3e4eff-3fbc-4b20-b413-2743b23b7109}</UniqueIdentifier>
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<Filter Include="Header Files">
<UniqueIdentifier>{e6cf6a0f-0404-4024-8bf8-ff5b29f35657}</UniqueIdentifier>
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@@ -27,15 +27,10 @@ void siika_init()

siika->_graphicsContext->setClearColor(graphics::Color(0, 255, 255, 255));

<<<<<<< HEAD
lt = new LevelTimer;
lt->InitTimer(siika, "arial.ttf", 64, 0.5, -0.95);

lg = new LevelGenerator;
lg->initSprites(siika, "tile_grass_left_corner.png", "tile_grass_middle.png", "tile_grass_right_corner.png");
=======
lg = new LevelGenerator(siika);
>>>>>>> origin/master
}

void siika_main()
@@ -50,12 +45,10 @@ void siika_main()
ushiko.getComponent<misc::TransformComponent>()->setPosition(position);
ushiko.update();

<<<<<<< HEAD
lg->update();
lg->update(siika);
lt->update();
=======

lg->update(siika);
>>>>>>> origin/master

siika->_spriteManager->drawSprites();
siika->_textManager->drawTexts();
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