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  • Arctic Code Vault Contributor

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@aq2-tng
  • Analyze music to detect beats, and play shuffled songs with beat-matched crossfade. Uses SDL for UI, WaveOut or SDL_audio for playback, and ffmpeg/libav to load songs. Works well with most EDM.

    C++ 4 2 Updated Aug 3, 2020
  • Action Quake 2: The Next Generation. Raptor007's sandbox for testing changes. When verified stable, this code is pushed to the official aq2-tng repo:

    C 18 Updated Jun 27, 2020
  • Clean up Quake 2 Pak files, because PakRat/PakExplorer sometimes leaves a mess.

    C++ Updated Jun 5, 2020
  • X-Wing combat space flight simulator (uses RaptorEngine).

    C++ 2 1 Updated May 4, 2020
  • RaptorEngine SDL-based network game engine with OpenGL graphics.

    C++ 1 1 Updated May 4, 2020
  • Quake 2 GPL Source Release

    C 466 Updated Aug 14, 2019
  • Dangerous fork of smc-command for adjusting maximum fan speed.

    Objective-C 241 GNU General Public License v2.0 Updated Jan 5, 2019
  • Mike Ash's artificial life program for Mac OS X

    Objective-C 4 Updated Sep 15, 2017
  • Watchfaces for Pebble smartwatch, and MacPorts Pebble SDK setup scripts.

    C 2 2 Updated Dec 17, 2016
  • Counter-Strike bomb for Raspberry Pi. Provides an objective for laser tag or airsoft. Requires PicoLCD, ALSA, and a numeric keypad.

    C++ 1 Updated Feb 28, 2015
  • Raptor007's Falcon 4 to Saitek Utility

    C++ 5 1 Updated Jan 5, 2015
  • Turn an image into a heightmap 3D model in Wavefront .obj format.

    C++ Updated Jun 11, 2014
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