Gauntlet II for Commodore Amiga SDL tribute
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Game
Graphic_Resources
SDL
SDL_image
SDL_mixer
tinyxml2
.gitattributes
.gitignore
Animation.h
Application.cpp
Application.h
Characters.h
Collider.cpp
Collider.h
Directions.h
Dummy.h
Enemies.h
EnemySpawn.cpp
EnemySpawn.h
FallingAnimation.h
GUIScene-game.cpp
GUIScene-game.h
GUIScene-intro.cpp
GUIScene-intro.h
Gauntlet_Colors.h
Globals.h
Log.cpp
Main.cpp
Module.h
ModuleAudio.cpp
ModuleAudio.h
ModuleCollectible.cpp
ModuleCollectible.h
ModuleCollisions.cpp
ModuleCollisions.h
ModuleEnemies.cpp
ModuleEnemies.h
ModuleEnemy.cpp
ModuleEnemy.h
ModuleFadeToBlack.cpp
ModuleFadeToBlack.h
ModuleGUI.cpp
ModuleGUI.h
ModuleInput.cpp
ModuleInput.h
ModuleMap.cpp
ModuleMap.h
ModuleParticles.cpp
ModuleParticles.h
ModulePlayer.cpp
ModulePlayer.h
ModulePlayers.cpp
ModulePlayers.h
ModuleRender.cpp
ModuleRender.h
ModuleTextures.cpp
ModuleTextures.h
ModuleTimeFunctions.cpp
ModuleTimeFunctions.h
ModuleWindow.cpp
ModuleWindow.h
Particle.cpp
Particle.h
Point.h
Projectile.cpp
Projectile.h
SDL Game.sln
SDL Game.vcxproj
SDL Game.vcxproj.filters
SoundLibrary.cpp
SoundLibrary.h
SoundSuccesion.h
SpawnPoint.h
fRect.h