From eb22c3603052539f445906f2d8875a02ba3400a9 Mon Sep 17 00:00:00 2001 From: Remie Richards Date: Sat, 9 May 2015 01:02:06 +0100 Subject: [PATCH 1/7] Ports /vg/ DeityLink's new explosion effect, Blast doors are more resistant to explosions, Explosions can now take walls and doors into account (Cheaper than recursive explosions), Engine floors are more resistant to explosions. --- game_options.txt | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/game_options.txt b/game_options.txt index cc2a9c13d1d6f67..ed44c926e1026a8 100644 --- a/game_options.txt +++ b/game_options.txt @@ -276,3 +276,7 @@ MIDROUND_ANTAG_LIFE_CHECK 0.7 #NO_SUMMON_MAGIC #NO_SUMMON_EVENTS +//Comment for "normal" explosions, which ignore obstacles +//Uncomment for explosions that react to doors and walls +REACTIONARY_EXPLOSIONS + From 117e7275c0dabd20372869f63faa618faf2c2e44 Mon Sep 17 00:00:00 2001 From: Miauw Date: Sat, 13 Jun 2015 20:24:52 +0200 Subject: [PATCH 2/7] Several tweaks to AI camera balance: * Camera alarms will now trigger when the first EMP runs out. * Bullets can now damage cameras. * Makes the force required to damage cameras >= 10 instead of > 10. * Adds two camera-related tips. --- tips.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/tips.txt b/tips.txt index dd6b2f23f8509ef..1aee36391013328 100644 --- a/tips.txt +++ b/tips.txt @@ -85,3 +85,5 @@ You can use . or # instead of : for radio channels. Building this habit reduces While pulling something, clicking on a tile with an empty hand will move it to that tile. No more getting stuck in maint while dragging something! Things that override clicks like decks of cards or paper bins can still be picked up by dragging them to your character. Equipped things that override click can be unequipped by dragging it to an empty hand. In the job selection menu, from the lobby, you can use right click on the "Low/Medium/High" priority button to make it cycle backwards. +If you stay out of camera range for 10 seconds, the AI's track on you will break. +You can shoot cameras with bullets to disable them remotely. From 8f1531476ef11dca30faf44b8968b1d474d6df77 Mon Sep 17 00:00:00 2001 From: Miauw Date: Sat, 13 Jun 2015 20:35:30 +0200 Subject: [PATCH 3/7] Some more tweaks: * Camera alarms now trigger on brute-force disabling. * The AI is no longer spammed when tracking people outside range. --- tips.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/tips.txt b/tips.txt index 1aee36391013328..04ea4ab50d04c86 100644 --- a/tips.txt +++ b/tips.txt @@ -87,3 +87,4 @@ Things that override clicks like decks of cards or paper bins can still be picke In the job selection menu, from the lobby, you can use right click on the "Low/Medium/High" priority button to make it cycle backwards. If you stay out of camera range for 10 seconds, the AI's track on you will break. You can shoot cameras with bullets to disable them remotely. +Disabling a camera with wirecutters will not cause a camera alarm, but bludgeoning it will. From 2492b6528ead6e48ff43b63c3477870d72d67b79 Mon Sep 17 00:00:00 2001 From: MrStonedOne Date: Sun, 14 Jun 2015 09:08:27 -0700 Subject: [PATCH 4/7] Secrets clean up/configurable bomb cap Moves Secrets to it own file so its not stinking up admins.dm and topic.dm Makes the bombcap configurable rather then being a per-round only thing. --- game_options.txt | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/game_options.txt b/game_options.txt index ed44c926e1026a8..9c62544f085b6e9 100644 --- a/game_options.txt +++ b/game_options.txt @@ -280,3 +280,18 @@ MIDROUND_ANTAG_LIFE_CHECK 0.7 //Uncomment for explosions that react to doors and walls REACTIONARY_EXPLOSIONS +### Configure the bomb cap +## This caps all explosions to the specified range. Used for both balance reasons and to prevent overloading the server and lagging the game out. +## This is given as the 3rd number(light damage) in the standard (1,2,3) explosion notation. The other numbers are derived by dividing by 2 and 4. +## eg: If you give the number 20. The bomb cap will be 5,10,20. +## Can be any number between 4 and 128, some examples are provided below. + +## Default (3,7,14) +BOMBCAP 14 +## One 'step' up (4,8,16) (recommended if you enable REACTIONARY_EXPLOSIONS above) +#BOMBCAP 16 +## LagHell (7,14,28) +#BOMBCAP 28 + + + From b10ccb2afa70c48c185eb0cb9199c9fcfd5cfa44 Mon Sep 17 00:00:00 2001 From: Thunder12345 Date: Thu, 18 Jun 2015 18:07:57 +0100 Subject: [PATCH 5/7] Pray pray pray --- tips.txt | 3 +++ 1 file changed, 3 insertions(+) diff --git a/tips.txt b/tips.txt index dd6b2f23f8509ef..04ea4ab50d04c86 100644 --- a/tips.txt +++ b/tips.txt @@ -85,3 +85,6 @@ You can use . or # instead of : for radio channels. Building this habit reduces While pulling something, clicking on a tile with an empty hand will move it to that tile. No more getting stuck in maint while dragging something! Things that override clicks like decks of cards or paper bins can still be picked up by dragging them to your character. Equipped things that override click can be unequipped by dragging it to an empty hand. In the job selection menu, from the lobby, you can use right click on the "Low/Medium/High" priority button to make it cycle backwards. +If you stay out of camera range for 10 seconds, the AI's track on you will break. +You can shoot cameras with bullets to disable them remotely. +Disabling a camera with wirecutters will not cause a camera alarm, but bludgeoning it will. From 4e58920508517514fdd97e36f69ad75aee8019d6 Mon Sep 17 00:00:00 2001 From: Ikarrus Date: Thu, 18 Jun 2015 20:33:12 -0600 Subject: [PATCH 6/7] Reverts dominator sound change Dominator sets Delta Alert now Delta Alert text changed to accommodate this change (+3 squashed commit) Squashed commit: [3129c95] Icon state update [21bddf3] Dominators play the malf sound when activated (until I can find a better alternative). [2289074] Unfucks changelog (+1 squashed commits) Squashed commits: [2289074] Unfucks changelog --- game_options.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game_options.txt b/game_options.txt index 9c62544f085b6e9..ff0e47dc2466a10 100644 --- a/game_options.txt +++ b/game_options.txt @@ -66,8 +66,8 @@ ALERT_GREEN All threats to the station have passed. Security may not have weapon ALERT_BLUE_UPTO The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted. ALERT_BLUE_DOWNTO The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed. ALERT_RED_UPTO There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised. -ALERT_RED_DOWNTO The self-destruct mechanism has been deactivated, there is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised. -ALERT_DELTA The station's self-destruct mechanism has been engaged. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill. +ALERT_RED_DOWNTO The station's destruction has been averted. There is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised. +ALERT_DELTA Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill. From b16c13307079d3cf4904f692771f35d6d56357d7 Mon Sep 17 00:00:00 2001 From: Ikarrus Date: Sat, 20 Jun 2015 23:28:12 -0600 Subject: [PATCH 7/7] Gang Update: Recruitment Edition --- tips.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/tips.txt b/tips.txt index 04ea4ab50d04c86..ca03cc723d6bf77 100644 --- a/tips.txt +++ b/tips.txt @@ -12,7 +12,7 @@ You can drag the icon of an equipped headset or PDA onto your screen to interact The mime's invisible wall will block electrodes and other projectiles, but beams pass straight through it like windows. The Library system is much more robust than most people think! Mess around with it, see if you can log who takes out the books for radio-reading. Use a pair of handcuffs on a pair of orange shoes (standard prisoner issue) to chain them together. -Revolutionaries brainwashed by Rev leaders can have their opinions swayed back to Nanotrasen loyalty by enough heavy objects to the head. +Revolutionaries and gangsters can have their opinions swayed back to Nanotrasen loyalty by enough heavy objects to the head. Husked corpses that have been drained of their genomes by a changeling also lack blood in their veins, unlike burned or space frozen corpses. The stethoscope's utility extends beyond lung and heart check-ups. They can also be used to crack certain safes. Chloral Hydrate can be counteracted by having coffee in your system! @@ -43,6 +43,7 @@ Blobs are extremely powerful and are impossible to defeat alone. Communicate wit You can fight blob pieces diagonally, as they can only expand onto adjacent tiles in cardinal directions. Security huds and secglass huds can tell you if someone is implanted with a loyalty implant. Use this to your advantage in a revolution. Loyalty implants can only prevent someone from being turned into a cultist: unlike revolutionaries, it will not de-cult them if they have already been converted. +Loyalty implants can only prevent someone from being turned into a gangster: unlike revolutionaries, it will not de-gang them if they have already been recruited. Don't neglect upgrading your machines with the machine parts produced by research! These can seriously improve the efficiency of your equipment. Cyborgs are impervious to fires and temperature, and can walk in a blazing inferno without worry. Don't shy away from setting the whole station on fire as a malfunctioning or rogue AI! The heads of staff, especially the Head of Security and the Captain, are usually extremely difficult to kill. If one of them is your target as a traitor, plan carefully. @@ -88,3 +89,4 @@ In the job selection menu, from the lobby, you can use right click on the "Low/M If you stay out of camera range for 10 seconds, the AI's track on you will break. You can shoot cameras with bullets to disable them remotely. Disabling a camera with wirecutters will not cause a camera alarm, but bludgeoning it will. +Gangs derive their power from their presence. Cleaning up gang tags is the best way to prevent them from growing out of control.