From 9b30d25b69346650330f0c9b75543c57d5393255 Mon Sep 17 00:00:00 2001 From: Maxim Trofimov Date: Mon, 19 Jul 2021 23:39:48 +0300 Subject: [PATCH] Delete CHANGELOG.md --- CHANGELOG.md | 86 ---------------------------------------------------- 1 file changed, 86 deletions(-) delete mode 100644 CHANGELOG.md diff --git a/CHANGELOG.md b/CHANGELOG.md deleted file mode 100644 index 161fc7a..0000000 --- a/CHANGELOG.md +++ /dev/null @@ -1,86 +0,0 @@ -Version History ---------------- - -### Changes in v2.5.3. (24.05.2021) - -Major changes: - -Improved: -- Update Intel Denoise to v1.4.0. - -Fixed: -- NaN pixels. - -Restrictions: -- Discontinued support for 3D Max 2017. -- So far only for 3ds Max 2020 - 2022. - - -### Changes in v2.5.2. (29.01.2021) - -Major changes: -- Added neural network Intel denoise. -- Support 2022 3ds max. (26.04.2021) - -Improved: -- Multisampling for the rendering element: color and normal pass. -- The normal pass takes into account the bump. - -Fixed: -- Incorrect color of the render element: normal pass. - -Restrictions: -- So far only for 3ds Max 2020 - 2022. - - -### Changes in v2.5.1. (03.12.2020) - -Major changes: -- Added "Vibrance" to the post process. - -Improved: -- Contrast and uniform contrast in a more correct color space. -- Uniform Contrast works more gently, avoiding banding. - -Fixed: -- Incorrect locking GUI of the anisotropy. -- In white balance, color distortion on bright areas. - -Restrictions: - - -### Changes in 2.5 (25.05.2020) - -Major changes: -- Plugin for 3ds max 2021. -- Anisotropic BRDF: Beckmann and TRGGX. -- Multiscattered GGX (reflections and refractions). -- Falloff. -- Blended box (triplanar mapping). -- Ambient occlusion (AO, dirt). -- DOF for IBPT and MMLT (there are still some small artifacts). -- Clamp for noise reduction. -- Support for disabling texture filtering (important for rotation anisotropy textures). - -Improved: -- Hydra light stands out better. -- Contrast in the post process does not saturate the color. -- A large number of materials does not slow down the material editor. -- Displaying Back/Env in material editor. -- Output messages to the render console. -- Some fixes for broken polygons and vertexes, with warnings about this. - -Fixed: -- When the render falls, max freezes. -- In the transparency of the material with the Back/Envir node, the background is not visible. -- Nan pixels with a normal map. -- Different brightness of the Hydra light in different system units of the scene. -- Max drops when the sun's Hydra rotates through the interface. -- Hydra light disappears in the viewport. -- All sorts of small bugs. - -Restrictions: -- Falloff, blended box, and AO cannot be embedded in each other. -- The Blended box is displayed as a normal texture in the viewport. -- Blended box for relief (bump) in development. -- Only 2 AO cards with different parameters per material.