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/* BEGIN_COMMON_COPYRIGHT_HEADER
* (c)LGPL2+
*
* Razor - a lightweight, Qt based, desktop toolset
* http://razor-qt.org
*
* Copyright: 2012 Christian Surlykke
*
* This program or library is free software; you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*
* END_COMMON_COPYRIGHT_HEADER */
#include <QtCore/QRect>
#include <QtGui/QApplication>
#include <QtGui/QDesktopWidget>
#include <QtGui/QPalette>
#include <QtGui/QX11Info>
#include <razorqt/razorsettings.h>
#include "mainwindow.h"
#include "loginform.h"
MainWindow::MainWindow(int screen, QWidget *parent)
: QWidget(parent)
{
setObjectName(QString("MainWindow_%1").arg(screen));
QRect screenRect = QApplication::desktop()->screenGeometry(screen);
setGeometry(screenRect);
QImage image(razorTheme.desktopBackground(screen));
QPalette palette;
palette.setBrush(this->backgroundRole(), QBrush(image.scaled(screenRect.width(), screenRect.right())));
this->setPalette(palette);
// display login dialog only in the main screen
m_main = screen == QApplication::desktop()->primaryScreen();
if (m_main)
{
LoginForm *loginForm = new LoginForm(this);
int offsetX = 2*screenRect.width()/5 - loginForm->width()/2;
if (offsetX < 40)
{
offsetX = 40;
}
int offsetY = screenRect.height()/2 - loginForm->height()/2;
loginForm->move(offsetX, offsetY);
loginForm->show();
// This hack ensures that the primary screen will have focus
// if there are more screens (move the mouse cursor in the center
// of primary screen - not in the center of all X area). It
// won't affect single-screen environments.
int centerX = screenRect.width()/2 + screenRect.x();
int centerY = screenRect.height()/2 + screenRect.y();
QCursor::setPos(centerX, centerY);
}
}
MainWindow::~MainWindow()
{
}
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