• Guide for building cutscenes on the Redmew scenario
  • Summary
  • Introduction
  • rendering.lua
  • cutscene_controller.lua - Exposed functions
  • toggle_gui(tick, player, gui, initial_delay, clear)
  • play_sound(tick, player, path, times, delay, initial_delay)
  • register_cutscene_function(identifier, waypoints, func, terminate_func)
  • register_running_cutscene(player_index, identifier, final_transition_time)
  • inject_waypoint(player_index, waypoint, waypoint_index, override)
  • terminate_cutscene(player_index, ticks,skip_btn_flag)
  • register_rendering_id(player_index, tick, render_id)
  • register_replay(identifier, final_transition_time)
  • goTo(player_index, waypoint_index)
  • waypoints table structure
  • Anatomy of a cutscene
  • Other things to consider and FAQ.
  • Examples