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Guide for building cutscenes on the Redmew scenario
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Summary
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Introduction
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rendering.lua
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cutscene_controller.lua - Exposed functions
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toggle_gui(tick, player, gui, initial_delay, clear)
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play_sound(tick, player, path, times, delay, initial_delay)
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register_cutscene_function(identifier, waypoints, func, terminate_func)
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register_running_cutscene(player_index, identifier, final_transition_time)
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inject_waypoint(player_index, waypoint, waypoint_index, override)
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terminate_cutscene(player_index, ticks,skip_btn_flag)
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register_rendering_id(player_index, tick, render_id)
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register_replay(identifier, final_transition_time)
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goTo(player_index, waypoint_index)
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waypoints table structure
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Anatomy of a cutscene
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Other things to consider and FAQ.
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Examples