ReflectionHLE, known for years as Reflection Keen, is a project consisting of source ports of DOS games, all being inspired by the Chocolate Doom port. These ports use a common codebase, consisting of the ReflectionHLE backend and third-party code.
The source ports in question are:
- Reflection Keen Dreams (KDreams), a Keen Dreams port.
- Reflection Catacomb 3-D (Cat3D), which includes ports of Catacomb 3-D (The Descent) and The Catacomb Adventure Series.
- Reflection Wolfenstein 3D (Wolf3D), covering ports of Wolfenstein 3D, Spear of Destiny and Super 3-D Noah's Ark (DOS version).
All corresponding license documents should be found under LICENSES.
Since the covered ports are based on multiple codebases with varying licenses, the terms are described for each source port as a whole, as well as the differing components.
Note that these terms do not cover any original game data, which should be obtained separately.
The terms applying to the source ports (i.e., the executables):
- Reflection KDreams, Reflection Cat3D and Reflection Wolf3D are all released under the GNU GPLv2+. See gpl-2.0.txt for more details.
The terms applying to each component separately:
The ported Keen Dreams, Catacomb 3-D, The Catacomb Adventures Series and Wolfenstein 3D codebases are released under the GNU GPLv2+. See gpl-2.0.txt.
The ported Wolfenstein 3D code is also available under the original terms for the Wolfenstein 3D sources from 1995. See id-wolf3d.txt.
The ReflectionHLE backend is released under the 3-Clause BSD License. See bsd-3-clause-template.txt for a general license template. For the exact contents you should consult the top of any relevant file from the source code, although the template's form was originally used as a base.
Nuked OPL3 is released under the GNU LGPLv2.1+. See lgpl-2.1.txt.
The included depklite implementation, a modification of ExeUnpacker, is released under the MIT License. See mit-opentesarena.txt for details.
The included CRC-32 implementation is in the public domain. The same applies to the modified unlzexe source (based on UNLZEXE.DOC from v0.4).
Note that ReflectionHLE does not include game data, which you'll have to obtain separately.
Depending on the environment (e.g., operating system) in which ReflectionHLE is used, you might be able to use the ReflectionHLE launcher and/or a command-line interface. Even if you prefer to skip the launcher, it may assist you when you want to tell ReflectionHLE where to locate compatible game data.
ReflectionHLE may autodetect existing game installations in specific locations which are internally scanned. You can also use the launcher to add other locations with game installations.
If you start ReflectionHLE by pressing on an application icon or executable, the ReflectionHLE launcher should appear. Here, you can see which game versions are supported, and which game files are required for each such version.
In addition to autodetected game installations, you can use the launcher to select a directory with compatible game data. Once it's confirmed such data is found, it'll be remembered for later uses.
Note that if you use an external launcher or shortcut which adds additional command-line arguments, this may change the behaviors. More details are given under following instructions for using a command-line interface.
You can also start ReflectionHLE from a command-line interface, like Windows' Command Prompt. Doing so without passing additional arguments should generally be the same as using an application icon, albeit there can be differences that vary by the environment.
If you pass at least one additional argument, a game can be started without going through the launcher, unless you use -fulllauncher or -softlauncher.
If -passorigargs is used, the arguments that follow it are passed to the game as-is. The exact meanings of them can vary by the game.
You can use -gamever for selecting a specific game version. To show a list of supported game versions, use -listgamevers as the only command-line argument.
To read about more options, you can use -? as the sole command-line argument.
If you simply want to start a game while skipping the launcher, you can use the command-line arguments -gamever , or alternatively, use -passorigargs with no other argument.
Note that you should first make sure that ReflectionHLE knows where to find compatible game data. See above for locating data via the launcher.