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April 28, 2021 00:03
November 2, 2022 18:41
August 10, 2020 17:06
October 20, 2018 16:34
October 17, 2018 19:46
October 17, 2018 19:46
November 15, 2022 18:33
November 15, 2022 18:33
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September 18, 2022 02:28
November 15, 2022 18:33
June 17, 2019 13:09
August 10, 2020 16:51
October 17, 2018 19:46
November 2, 2022 18:41
April 23, 2021 17:51
November 2, 2022 18:41
June 17, 2019 13:09

FTweaks

Various options and tweaks.

Primary Features: Option for larger stack sizes (200) of base materials (ore, plates, circuits, etc) Option for bobplates-style cheaper steel (2 plates and 50% faster) Option to make the rocket silo and the rockets/satellites require far more research and infrastructure (includes BobMod integration) Option to gate nuclear reactors behind far more research, and make centrifuges use more electric power Option to make rocket launches greatly upset the enemies, triggering large attacks and evolution factor increase Makes loader technologies require each previous tier if present Increases max range for green/purple Bob belts if present Increases green (Tier 3) assembler from 1.25x to 1.5x speed, as if the four speed modules inside actually worked Changes spawners' damage resistance to explosions from 5/15% to negative, as big bubbly things are not known for shockwave resilience, and there is otherwise no realistic way to destroy spawners pre-oil KSPower windmills are made somewhat cheaper Big Brother expanded-area radars now scan further but only monitor a little more than the normal area Adds option to make each tier of armor require the last, to avoid waste and/or forgoing armor until lategame Adds option to decrease tree selection box size, for easier building

Secondary Features: Automatically reloads recipes and technologies when the game is reloaded, to keep up to date with mod changes Small/Medium Powerpoles can now fast-replace each other Lamps and rail signals use basic circuits instead of ones with components if BobElectronics is installed Fixes some fluid-in-pipe colors, especially for the three oil products, to match the icons Makes flight technology slightly harder and more sensible Electric Energy II (Substations) needs Advanced Electronics I Increases max speed for top-tier Bob Locomotives if present Makes BobElectronics solder faster to craft if present Adds a few conversion recipes for crafting low-tier machines into high-tier ones Construction robots are now fire-resistant to prevent mass death in forest fires Steam Turbine and Uranium Centrifuge now have their own sounds instead of sounding like steam engines and assemblers Fluid Spills (mod) no longer prevent building placement Accumulators are now somewhat quieter Walking through water (if enabled by another mod) now makes splashing sounds Increases helicopter speed and acceleration to be competitive with trains

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Adds bioluminescence to the natural world of Nauvis.

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