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A mod that overhauls ore generation, forcing you to explore ever farther for better and more diverse resources
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README.md

Oreverhaul

Allows much more detailed and more progression-based (and often train-focused) generation of ores. Fully configurable.

Primary Features: Allows for gating ore by distance, so that more advanced or lategame ores require further exploration By default changes richness distribution, so that starter patches are very poor but rapidly improve away from spawn, to encourage trains Allows for overhauling of spawner/worm placement to mesh with the ore changes

Secondary Features: Optionally increases spawner health to discourage early game base destruction Has an option to allow ore richness to increase forever rather than plateauing at maximum distance Has overall distance scaling options Has retrogeneration capability, with distance specification Adds optional Behemoth (green) Worms to defend very distant bases

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