Some university work on Perlin noise, Wavelet and Gabor
C++ C
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.gitignore
Camera.cpp
Camera.h
Edge.h
Main.cpp
Makefile
Mesh.cpp
Mesh.h
Noise.cpp
Noise.h
NoiseShaders.h
README
Shader.cpp
Shader.h
Triangle.cpp
Triangle.h
Vec3D.h
Vertex.cpp
Vertex.h
man.off
monkey.off
noise.ppm
rhino.off
shader.vert
shaderGabor.frag
shaderPerlin.frag
shaderWavelet.frag
sphere.off

README

As students in Telecom ParisTech, we follow a course based on 3D modelisation and render.

Here is a small project about it, going through the work of Perlin on the textures generated by noise. We have also played with Wavelet noise and Gabor noise.