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Some university work on Perlin noise, Wavelet and Gabor
C++ C
Branch: master

typo

latest commit 87c4b850b1
@B-C B-C authored
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.gitignore
Camera.cpp
Camera.h
Edge.h
Main.cpp
Makefile
Mesh.cpp
Mesh.h
Noise.cpp
Noise.h
NoiseShaders.h
README
Shader.cpp
Shader.h
Triangle.cpp
Triangle.h Actual state
Vec3D.h
Vertex.cpp
Vertex.h Actual state
man.off
monkey.off
noise.ppm
rhino.off
shader.vert
shaderGabor.frag
shaderPerlin.frag
shaderWavelet.frag
sphere.off Actual state

README

As students in Telecom ParisTech, we follow a course based on 3D modelisation and render.

Here is a small project about it, going through the work of Perlin on the textures generated by noise. We have also played with Wavelet noise and Gabor noise.
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