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Releases: Reloaded-Project/Reloaded-II

1.25.0

12 Sep 21:51
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Hello World 👋,

Wassup, folks?! 🎉 Get this—just an hour ago, .NET 8 Release Candidate 1 blasted off! 🚀

Keeping Reloaded on the razor's edge of awesome, I've already juiced up the loader and launcher with this fresh runtime. :tools: Did a quick lap testing those mission-critical mods, and we're golden! 🌟

For now, that's the news. 😉

Image

But keep those ears perked and eyes peeled for Reloaded3 coming in late 2024! 📆 We're talkin' next-level stuff here: fully native, cross-platform, cross-language modding. And yeah, we're stepping out of the Windows-only zone! 🎮 You'll hear more in due time.

Catch ya on the flip side, Code Warriors! 🤘


If you have issues updating, grab the .NET Runtimes manually:

Some people have been running into issues because the Microsoft Servers haven't updated their latest reported version over at https://dotnetcli.azureedge.net/dotnet/WindowsDesktop/8.0/latest.version , this is the price of bleeding edge, I suppose :p

1.24.3

20 Aug 12:10
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

Release (1.24) Highlights

This is a very small feature update mostly consisting of community PRs.

Custom Controls for Mod Configurations

@jroweboy added the ability additional controls developers can use in their mods image;

The 3 new custom controls are:

Slider: Horizontal Slider with an optional textbox to display the value
FilePicker: Textbox with a button to open a `OpenFileDialog`.
FolderPicker: Textbox with a button to open a custom `FolderSelectDialog`.

Example usage:

[DisplayName("Int Slider")]
[Description("This is a int that uses a slider control similar to a volume control slider.")]
[DefaultValue(100)]
[SliderControlParams(/* Settings here */)]
public int IntSlider { get; set; } = 100;

[DisplayName("Double Slider")]
[Description("This is a double that uses a slider control without any frills.")]
[DefaultValue(0.5)]
[SliderControlParams(minimum: 0.0, maximum: 1.0)]
public double DoubleSlider { get; set; } = 0.5;

[DisplayName("File Picker")]
[Description("This is a sample file picker.")]
[DefaultValue("")]
[FilePickerParams(title:"Choose a File to load from")]
public string File { get; set; } = "";

[DisplayName("Folder Picker")]
[Description("Opens a file picker but locked to only allow folder selections.")]
[DefaultValue("")]
[FolderPickerParams(/* Settings here */)]
public string Folder { get; set; } = "";

Added Localization for Traditional Chinese (TW)

@EditorKos contributed a localization for zh-TW locale.

Fixes

  • Mod Packs can now use custom ReleaseMetadataFileName(s). (thanks @jroweboy)
  • Mods from GameBanana which specify custom additional contributors/authors no longer breaks mod search.
  • GameBanana (probably unintentionally) made a change to how one of the fields is returned.
  • And that broke things... so I added a workaround.
  • I also need to update the cache server; please give it a moment after the update goes live.
  • Log files no longer incorrectly produce newlines for Write() (thanks @gurrenm3)

Complete Changes

1.24.3 - 2023-08-20

Merged

  • Update SteamHook.cs #246

Commits

  • Changed: Update libgit2sharp and ping owner on error e87fc01
  • Bumped: Release Version 60bb276

====

1.24.1

24 Apr 00:16
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

Release (1.24) Highlights

This is a very small feature update mostly consisting of community PRs.

Custom Controls for Mod Configurations

@jroweboy added the ability additional controls developers can use in their mods image;

The 3 new custom controls are:

Slider: Horizontal Slider with an optional textbox to display the value
FilePicker: Textbox with a button to open a `OpenFileDialog`.
FolderPicker: Textbox with a button to open a custom `FolderSelectDialog`.

Example usage:

[DisplayName("Int Slider")]
[Description("This is a int that uses a slider control similar to a volume control slider.")]
[DefaultValue(100)]
[SliderControlParams(/* Settings here */)]
public int IntSlider { get; set; } = 100;

[DisplayName("Double Slider")]
[Description("This is a double that uses a slider control without any frills.")]
[DefaultValue(0.5)]
[SliderControlParams(minimum: 0.0, maximum: 1.0)]
public double DoubleSlider { get; set; } = 0.5;

[DisplayName("File Picker")]
[Description("This is a sample file picker.")]
[DefaultValue("")]
[FilePickerParams(title:"Choose a File to load from")]
public string File { get; set; } = "";

[DisplayName("Folder Picker")]
[Description("Opens a file picker but locked to only allow folder selections.")]
[DefaultValue("")]
[FolderPickerParams(/* Settings here */)]
public string Folder { get; set; } = "";

Added Localization for Traditional Chinese (TW)

@EditorKos contributed a localization for zh-TW locale.

Fixes

  • Mod Packs can now use custom ReleaseMetadataFileName(s). (thanks @jroweboy)
  • Mods from GameBanana which specify custom additional contributors/authors no longer breaks mod search.
  • GameBanana (probably unintentionally) made a change to how one of the fields is returned.
  • And that broke things... so I added a workaround.
  • I also need to update the cache server; please give it a moment after the update goes live.
  • Log files no longer incorrectly produce newlines for Write() (thanks @gurrenm3)

Complete Changes

1.24.1 - 2023-04-24

Merged

  • Fixed Logger.Write creating new lines in LogFile #223
  • Add missing using in template #218
  • Update Reloaded.Mod.Interfaces version number #215

Commits

  • Added: Patch up NuGet for new Interfaces. 9be4986
  • Bumped: Launcher & Loader Version b67273c

====

1.24.0

08 Apr 09:01
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

Release (1.24) Highlights

This is a very small feature update mostly consisting of community PRs.

Custom Controls for Mod Configurations

@jroweboy added the ability additional controls developers can use in their mods image;

The 3 new custom controls are:

Slider: Horizontal Slider with an optional textbox to display the value
FilePicker: Textbox with a button to open a `OpenFileDialog`.
FolderPicker: Textbox with a button to open a custom `FolderSelectDialog`.

Example usage:

[DisplayName("Int Slider")]
[Description("This is a int that uses a slider control similar to a volume control slider.")]
[DefaultValue(100)]
[SliderControlParams(/* Settings here */)]
public int IntSlider { get; set; } = 100;

[DisplayName("Double Slider")]
[Description("This is a double that uses a slider control without any frills.")]
[DefaultValue(0.5)]
[SliderControlParams(minimum: 0.0, maximum: 1.0)]
public double DoubleSlider { get; set; } = 0.5;

[DisplayName("File Picker")]
[Description("This is a sample file picker.")]
[DefaultValue("")]
[FilePickerParams(title:"Choose a File to load from")]
public string File { get; set; } = "";

[DisplayName("Folder Picker")]
[Description("Opens a file picker but locked to only allow folder selections.")]
[DefaultValue("")]
[FolderPickerParams(/* Settings here */)]
public string Folder { get; set; } = "";

Added Localization for Traditional Chinese (TW)

@EditorKos contributed a localization for zh-TW locale.

Fixes

  • Mod Packs can now use custom ReleaseMetadataFileName(s). (thanks @jroweboy)
  • Mods from GameBanana which specify custom additional contributors/authors no longer breaks mod search.
  • GameBanana (probably unintentionally) made a change to how one of the fields is returned.
  • And that broke things... so I added a workaround.
  • I also need to update the cache server; please give it a moment after the update goes live.

Complete Changes

1.24.0 - 2023-04-08

Merged

  • Add ReleaseMetadataFileName to mod pack item #213
  • Add Traditional Chinese language translation #212
  • Slider FilePicker and FolderPicker Custom Control implementation #207

Commits

  • Fix: Add handling for number type for GameBanana credits field. d61ddf5
  • Bumped: Project Version 2839b6a
  • Updated: Template Mod & Changelog Template 3dda67c

====

1.23.10

11 Mar 18:34
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

Release (1.23) Highlights

This release focuses on memory and load speed optimisations.

Launcher Changes:

  • Added: Support for assigning tags to mods, mods can now use tags to help end users filter their mod collection.

  • This includes support for some automated tags, e.g. Has Code Injection.

  • Fixed: Bug that prevented users from selecting other mods after updating a mod in Edit Mod menu.

Space and Memory Related Changes:

  • Changed: Loader now uses hooking functionality from Reloaded.SharedLib.Hooks mod, as opposed to including its own hooking library. (Saves ~1.4MiB)
  • Changed: Bootstrapper library now dynamically links with Visual C++ Runtime using custom build of .NET Runtime's libnethost. (Saves ~300KiB)
  • Removed: JSON parser from boostrapper, now uses Environment Variables (Saves ~200KiB)
  • Added: Full GC After Loader Initialisation. In practice most mods idle outside the occasional hooks.
  • Mods can now use ExcludeAssets="runtime" in NuGet PackageReference(s) to not unnecessarily include DLLs from interfaces/DI packages.

Load Speed Related Changes:

  • Changed: Mod loading logic/model now is singlethreaded (again) but with merged preparing and initialising step. Will not interface/DI DLLs unused at runtime from disk.
  • Added: Mod loader now caches whether mods can unload and/or have exports as part of ModConfig.json.
  • This change is what allows for preparing and initialising to be done in one step.

CI/CD

  • Builds produced by CI should now hopefully be more deterministic.

Other

  • Loader: Now prints unsuccessful attempts at calls to GetController API.

Complete Changes

1.23.10 - 2023-03-11

Commits

  • Fixed: Error if Steam Stub bypass ptrs are generated outside 2GB range. 40983b5

====

1.23.9

03 Mar 07:36
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

Release (1.23) Highlights

This release focuses on memory and load speed optimisations.

Launcher Changes:

  • Added: Support for assigning tags to mods, mods can now use tags to help end users filter their mod collection.

  • This includes support for some automated tags, e.g. Has Code Injection.

  • Fixed: Bug that prevented users from selecting other mods after updating a mod in Edit Mod menu.

Space and Memory Related Changes:

  • Changed: Loader now uses hooking functionality from Reloaded.SharedLib.Hooks mod, as opposed to including its own hooking library. (Saves ~1.4MiB)
  • Changed: Bootstrapper library now dynamically links with Visual C++ Runtime using custom build of .NET Runtime's libnethost. (Saves ~300KiB)
  • Removed: JSON parser from boostrapper, now uses Environment Variables (Saves ~200KiB)
  • Added: Full GC After Loader Initialisation. In practice most mods idle outside the occasional hooks.
  • Mods can now use ExcludeAssets="runtime" in NuGet PackageReference(s) to not unnecessarily include DLLs from interfaces/DI packages.

Load Speed Related Changes:

  • Changed: Mod loading logic/model now is singlethreaded (again) but with merged preparing and initialising step. Will not interface/DI DLLs unused at runtime from disk.
  • Added: Mod loader now caches whether mods can unload and/or have exports as part of ModConfig.json.
  • This change is what allows for preparing and initialising to be done in one step.

CI/CD

  • Builds produced by CI should now hopefully be more deterministic.

Other

  • Loader: Now prints unsuccessful attempts at calls to GetController API.

Complete Changes

1.23.9 - 2023-03-03

Commits

  • Fixed: Bug causing GitHub Releases with non-Semver tags to fail a822262

====

1.23.8

26 Feb 07:15
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

Release (1.23) Highlights

This release focuses on memory and load speed optimisations.

Launcher Changes:

  • Added: Support for assigning tags to mods, mods can now use tags to help end users filter their mod collection.

  • This includes support for some automated tags, e.g. Has Code Injection.

  • Fixed: Bug that prevented users from selecting other mods after updating a mod in Edit Mod menu.

Space and Memory Related Changes:

  • Changed: Loader now uses hooking functionality from Reloaded.SharedLib.Hooks mod, as opposed to including its own hooking library. (Saves ~1.4MiB)
  • Changed: Bootstrapper library now dynamically links with Visual C++ Runtime using custom build of .NET Runtime's libnethost. (Saves ~300KiB)
  • Removed: JSON parser from boostrapper, now uses Environment Variables (Saves ~200KiB)
  • Added: Full GC After Loader Initialisation. In practice most mods idle outside the occasional hooks.
  • Mods can now use ExcludeAssets="runtime" in NuGet PackageReference(s) to not unnecessarily include DLLs from interfaces/DI packages.

Load Speed Related Changes:

  • Changed: Mod loading logic/model now is singlethreaded (again) but with merged preparing and initialising step. Will not interface/DI DLLs unused at runtime from disk.
  • Added: Mod loader now caches whether mods can unload and/or have exports as part of ModConfig.json.
  • This change is what allows for preparing and initialising to be done in one step.

CI/CD

  • Builds produced by CI should now hopefully be more deterministic.

Other

  • Loader: Now prints unsuccessful attempts at calls to GetController API.

Complete Changes

1.23.8 - 2023-02-26

Merged

  • Updated Dutch translation from 1.18.0 to 1.23.0 #189

Commits

  • Integrated Working Directory to application 922cdc4
  • Constant name fix 31ec277
  • Adjusted localization resource for versioning 578e344
  • cli argument parsing fix 42c03fb
  • Added trimming of escaped quotation mark in cli args and fixed parameter order d0dc2ec
  • Same parameter order fix for gui app start 87351f2
  • Added: Ability to specify Game Working Directory [PR from: AlmightyLks] fa234a3
  • Bumped: Project Version b667f56

====

1.23.7

29 Nov 05:30
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

Release (1.23) Highlights

This release focuses on memory and load speed optimisations.

Launcher Changes:

  • Added: Support for assigning tags to mods, mods can now use tags to help end users filter their mod collection.

  • This includes support for some automated tags, e.g. Has Code Injection.

  • Fixed: Bug that prevented users from selecting other mods after updating a mod in Edit Mod menu.

Space and Memory Related Changes:

  • Changed: Loader now uses hooking functionality from Reloaded.SharedLib.Hooks mod, as opposed to including its own hooking library. (Saves ~1.4MiB)
  • Changed: Bootstrapper library now dynamically links with Visual C++ Runtime using custom build of .NET Runtime's libnethost. (Saves ~300KiB)
  • Removed: JSON parser from boostrapper, now uses Environment Variables (Saves ~200KiB)
  • Added: Full GC After Loader Initialisation. In practice most mods idle outside the occasional hooks.
  • Mods can now use ExcludeAssets="runtime" in NuGet PackageReference(s) to not unnecessarily include DLLs from interfaces/DI packages.

Load Speed Related Changes:

  • Changed: Mod loading logic/model now is singlethreaded (again) but with merged preparing and initialising step. Will not interface/DI DLLs unused at runtime from disk.
  • Added: Mod loader now caches whether mods can unload and/or have exports as part of ModConfig.json.
  • This change is what allows for preparing and initialising to be done in one step.

CI/CD

  • Builds produced by CI should now hopefully be more deterministic.

Other

  • Loader: Now prints unsuccessful attempts at calls to GetController API.

Complete Changes

1.23.7 - 2022-11-29

Commits

  • Changed: Only resolve 1 level of packages in NuGet Dependency Resolver 9a89059
  • Bumped: Loader & Launcher Version e8e5427

====

1.23.6

29 Nov 05:05
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

Release (1.23) Highlights

This release focuses on memory and load speed optimisations.

Launcher Changes:

  • Added: Support for assigning tags to mods, mods can now use tags to help end users filter their mod collection.

  • This includes support for some automated tags, e.g. Has Code Injection.

  • Fixed: Bug that prevented users from selecting other mods after updating a mod in Edit Mod menu.

Space and Memory Related Changes:

  • Changed: Loader now uses hooking functionality from Reloaded.SharedLib.Hooks mod, as opposed to including its own hooking library. (Saves ~1.4MiB)
  • Changed: Bootstrapper library now dynamically links with Visual C++ Runtime using custom build of .NET Runtime's libnethost. (Saves ~300KiB)
  • Removed: JSON parser from boostrapper, now uses Environment Variables (Saves ~200KiB)
  • Added: Full GC After Loader Initialisation. In practice most mods idle outside the occasional hooks.
  • Mods can now use ExcludeAssets="runtime" in NuGet PackageReference(s) to not unnecessarily include DLLs from interfaces/DI packages.

Load Speed Related Changes:

  • Changed: Mod loading logic/model now is singlethreaded (again) but with merged preparing and initialising step. Will not interface/DI DLLs unused at runtime from disk.
  • Added: Mod loader now caches whether mods can unload and/or have exports as part of ModConfig.json.
  • This change is what allows for preparing and initialising to be done in one step.

CI/CD

  • Builds produced by CI should now hopefully be more deterministic.

Other

  • Loader: Now prints unsuccessful attempts at calls to GetController API.

Complete Changes

1.23.6 - 2022-11-29

Commits

  • Changed: Delete pre-existing folders when extracting new mods. 50f18cc
  • Bumped: Launcher & Loader Version(s) 1ce93fa

====

1.23.5

29 Nov 04:11
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

Release (1.23) Highlights

This release focuses on memory and load speed optimisations.

Launcher Changes:

  • Added: Support for assigning tags to mods, mods can now use tags to help end users filter their mod collection.

  • This includes support for some automated tags, e.g. Has Code Injection.

  • Fixed: Bug that prevented users from selecting other mods after updating a mod in Edit Mod menu.

Space and Memory Related Changes:

  • Changed: Loader now uses hooking functionality from Reloaded.SharedLib.Hooks mod, as opposed to including its own hooking library. (Saves ~1.4MiB)
  • Changed: Bootstrapper library now dynamically links with Visual C++ Runtime using custom build of .NET Runtime's libnethost. (Saves ~300KiB)
  • Removed: JSON parser from boostrapper, now uses Environment Variables (Saves ~200KiB)
  • Added: Full GC After Loader Initialisation. In practice most mods idle outside the occasional hooks.
  • Mods can now use ExcludeAssets="runtime" in NuGet PackageReference(s) to not unnecessarily include DLLs from interfaces/DI packages.

Load Speed Related Changes:

  • Changed: Mod loading logic/model now is singlethreaded (again) but with merged preparing and initialising step. Will not interface/DI DLLs unused at runtime from disk.
  • Added: Mod loader now caches whether mods can unload and/or have exports as part of ModConfig.json.
  • This change is what allows for preparing and initialising to be done in one step.

CI/CD

  • Builds produced by CI should now hopefully be more deterministic.

Other

  • Loader: Now prints unsuccessful attempts at calls to GetController API.

Complete Changes

1.23.5 - 2022-11-29

Commits

  • Fixed: Forced DLL Alignment Breaking for some Wine users d60678d

====