• 0x00: NOP: does nothing.
  • 0x01: Matrix: Set or multiply a matrix.
  • 0x02: unknown/invalid
  • 0x03: Something to do with color/memory management.
  • 0x04: LoadVtx: Load into vertex cache.
  • 0x05: unknown/invalid
  • 0x06: CallList: Call a display list.
  • 0x07: unknown/invalid
  • 0x08: unknown/invalid
  • 0x09: Sprite2DBase
  • 0xAF: LoadUCode: Load new microcode program.
  • 0xB0: BranchZ
  • 0xB1: Draw2Triangles
  • 0xB2: ModifyVertex
  • 0xB3: RDPHalf1
  • 0xB4: RDPHalf2
  • 0xB5: DrawLine
  • 0xB6: ClearGeometryMode
  • 0xB7: SetGeometryMode
  • 0xB8: EndList: Return from display list.
  • 0xB9: SetOtherModeL
  • 0xBA: SetOtherModeH
  • 0xBB: unknown
  • 0xBC: SetSegPtr: Set RSP segment pointers
  • 0xBD: PopMtx: Pop matrix
  • 0xBE: CullDL
  • 0xBF: DrawTriangle
  • 0xC0: RDPNOP
  • 0xC8: TriFill
  • 0xC9: TriFillZBuff
  • 0xCA: TriTxtr
  • 0xCB: TriTxtrZBuff
  • 0xCC: TriShade
  • 0xCD: TriShadeZBuff
  • 0xCE: TriShadeTxtr
  • 0xCF: TriShadeTxtrZBuff
  • 0xE4: TexRect
  • 0xE5: TexRectFlip
  • 0xE6: RDPLoadSync
  • 0xE7: RDPPipeSync
  • 0xE8: RDPTileSync
  • 0xE9: RDPFullSync
  • 0xEA: SetKeyGB
  • 0xEB: SetKeyR
  • 0xEC: SetConvert
  • 0xED: SetScissor
  • 0xEE: SetPrimDepth
  • 0xEF: RDPSetOtherMode
  • 0xF0: LoadTLUT: Load Texture LookUp Table
  • 0xF2: SetTileSize
  • 0xF3: LoadBlock: Load texture data
  • 0xF4: LoadTile
  • 0xF5: SetTile: Set texture parameters
  • 0xF6: FillRect
  • 0xF7: SetFillColor
  • 0xF8: SetFogColor
  • 0xF9: SetBlendColor
  • 0xFA: SetPrimColor
  • 0xFB: SetEnvColor
  • 0xFC: SetCombine
  • 0xFD: SetTextureLoc: Set RSP address to load texture from
  • 0xFE: SetZImg: Set Z-buffer image?
  • 0xFF: SetCImg: Set clear image?