This is release v3.2.0 of Intel® OSPRay. For changes and new features see the changelog. Visit http://www.ospray.org for more information.
Intel® OSPRay is an open source, scalable, and portable ray tracing engine for high-performance, high-fidelity visualization on Intel Architecture CPUs, Intel Xe GPUs, and ARM64 CPUs. OSPRay is part of the Intel Rendering Toolkit (Render Kit) and is released under the permissive Apache 2.0 license.
The purpose of OSPRay is to provide an open, powerful, and easy-to-use rendering library that allows one to easily build applications that use ray tracing based rendering for interactive applications (including both surface- and volume-based visualizations). OSPRay runs on anything from laptops, to workstations, to compute nodes in HPC systems.
OSPRay internally builds on top of Intel Embree, Intel Open VKL, and Intel Open Image Denoise. The CPU implementation is based on Intel ISPC (Implicit SPMD Program Compiler) and fully exploits modern instruction sets like Intel SSE4, AVX, AVX2, AVX-512 and NEON to achieve high rendering performance. Hence, a CPU with support for at least SSE4.1 is required to run OSPRay on x86_64 architectures, or a CPU with support for NEON is required to run OSPRay on ARM64 architectures.
OSPRay’s GPU implementation (beta status) is based on the SYCL cross-platform programming language implemented by Intel oneAPI Data Parallel C++ (DPC++) and currently supports Intel Arc™ GPUs on Linux and Windows, and Intel Data Center GPU Flex and Max Series on Linux, exploiting ray tracing hardware support.
OSPRay is under active development, and though we do our best to guarantee stable release versions a certain number of bugs, as-yet-missing features, inconsistencies, or any other issues are still possible. For any such requests or findings please use OSPRay’s GitHub Issue Tracker (or, if you should happen to have a fix for it, you can also send us a pull request).
To receive release announcements simply “Watch” the OSPRay repository on GitHub.
The latest OSPRay sources are always available at the OSPRay GitHub
repository. The default master
branch should always point to the latest bugfix release.
OSPRay currently supports Linux, Mac OS X, and Windows. In addition, before you can build OSPRay you need the following prerequisites:
-
You can clone the latest OSPRay sources via:
git clone https://github.com/ospray/ospray.git
-
To build OSPRay you need CMake, any form of C++11 compiler (we recommend using GCC, but also support Clang, MSVC, and Intel® C++ Compiler (icc)), and standard Linux development tools.
-
Additionally you require a copy of the Intel® Implicit SPMD Program Compiler (ISPC), version 1.23.0 or later. Please obtain a release of ISPC from the ISPC downloads page. If ISPC is not found by CMake its location can be hinted with the variable
ISPC_EXECUTABLE
. -
OSPRay builds on top of the Intel Rendering Toolkit (Render Kit) common library (rkcommon). The library provides abstractions for tasking, aligned memory allocation, vector math types, among others. For users who also need to build rkcommon, we recommend the default the Intel Threading Building Blocks (TBB) as tasking system for performance and flexibility reasons. TBB must be built from source when targeting ARM CPUs, or can be built from source as part of the superbuild. Alternatively you can set CMake variable
RKCOMMON_TASKING_SYSTEM
toOpenMP
orInternal
. -
OSPRay also heavily uses Intel Embree, installing version 4.3.3 or newer is required. If Embree is not found by CMake its location can be hinted with the variable
embree_DIR
. -
OSPRay supports volume rendering (enabled by default via
OSPRAY_ENABLE_VOLUMES
), which heavily uses Intel Open VKL, version 2.0.1 or newer is required. If Open VKL is not found by CMake its location can be hinted with the variableopenvkl_DIR
, or disableOSPRAY_ENABLE_VOLUMES
. -
OSPRay also provides an optional module implementing the
denoiser
image operation, which is enabled byOSPRAY_MODULE_DENOISER
. This module requires Intel Open Image Denoise in version 2.3.0 or newer. You may need to hint the location of the library with the CMake variableOpenImageDenoise_DIR
. -
For the optional MPI modules (enabled by
OSPRAY_MODULE_MPI
), which provide thempiOffload
andmpiDistributed
devices, you need an MPI library and Google Snappy. -
The optional example application, the test suit and benchmarks need some version of OpenGL and GLFW as well as GoogleTest and Google Benchmark
Depending on your Linux distribution you can install these dependencies
using yum
or apt-get
. Some of these packages might already be
installed or might have slightly different names.
Type the following to install the dependencies using yum
:
sudo yum install cmake.x86_64
sudo yum install tbb.x86_64 tbb-devel.x86_64
Type the following to install the dependencies using apt-get
:
sudo apt-get install cmake-curses-gui
sudo apt-get install libtbb-dev
Under Mac OS X these dependencies can be installed using MacPorts:
sudo port install cmake tbb
Under Windows please directly use the appropriate installers for CMake, TBB, ISPC (for your Visual Studio version) and Embree.
To build OSPRay’s GPU module you need
- a SYCL compiler, either the open source oneAPI DPC++ Compiler 2023-10-26 or the latest Intel oneAPI DPC++/C++ Compiler
- a recent CMake, version 3.25.3 or higher
For convenience, OSPRay provides a CMake Superbuild script which will pull down OSPRay’s dependencies and build OSPRay itself. By default, the result is an install directory, with each dependency in its own directory.
Run with:
mkdir build
cd build
cmake [<OSPRAY_SOURCE_DIR>/scripts/superbuild]
cmake --build .
On Windows make sure to select a 64 bit generator, e.g.
cmake -G "Visual Studio 17 2022" [<OSPRAY_SOURCE_DIR>/scripts/superbuild]
The resulting install
directory (or the one set with
CMAKE_INSTALL_PREFIX
) will have everything in it, with one
subdirectory per dependency.
CMake options to note (all have sensible defaults):
CMAKE_INSTALL_PREFIX
will be the root directory where everything gets installed.
BUILD_JOBS
sets the number given to make -j
for parallel builds.
INSTALL_IN_SEPARATE_DIRECTORIES
toggles installation of all libraries in separate or the same directory.
BUILD_OPENVKL
whether to enable volume rendering via Open VKL
BUILD_EMBREE_FROM_SOURCE
set to OFF will download a pre-built version of Embree.
BUILD_OIDN_FROM_SOURCE
set to OFF will download a pre-built version of Open Image Denoise.
OIDN_VERSION
determines which version of Open Image Denoise to pull down.
BUILD_OSPRAY_MODULE_MPI
set to ON to build OSPRay’s MPI module for data-replicated and
distributed parallel rendering on multiple nodes.
BUILD_GPU_SUPPORT
enables beta GPU support, fetching the SYCL variants of the dependencies
and builds OSPRAY_MODULE_GPU
BUILD_TBB_FROM_SOURCE
set to ON to build TBB from source (required for ARM support). The
default setting is OFF.
For the full set of options, run:
ccmake [<OSPRAY_SOURCE_DIR>/scripts/superbuild]
or
cmake-gui [<OSPRAY_SOURCE_DIR>/scripts/superbuild]
The superbuild can be passed a CMake Toolchain
file
to configure for cross-compilation. This is done by passing the
toolchain file when running cmake. When cross compiling it is also
likely that you’ll want to build TBB and Embree from source to ensure
they’re built for the correct target, rather than the target the Github
binaries are built for. It may also be necessary to disable specific
ISAs for the target by passing BUILD_ISA_<ISA_NAME>=OFF
as well.
mkdir build
cd build
cmake --toolchain [toolchain_file.cmake] [path/to/this/directory]
-DBUILD_TBB_FROM_SOURCE=ON \
-DBUILD_EMBREE_FROM_SOURCE=ON \
<other arguments>
While OSPRay supports ARM natively, it may be desirable to cross-compile
it for x86_64
to run in Rosetta depending on the application
integrating OSPRay. This can be done using the toolchain file
toolchains/macos-rosetta.cmake
, and by disabling all non-SSE ISAs when
building. This can also be done by launching an x86_64
bash shell and
then compiling as usual in this environment, which will cause the
compilation chain to target x86_64
. The BUILD_ISA_<ISA NAME>=OFF
flags should be passed to disable all ISAs besides SSE4 for Rosetta:
arch -x86_64 bash
mkdir build
cd build
cmake [path/to/this/directory]
-DBUILD_TBB_FROM_SOURCE=ON \
-DBUILD_EMBREE_FROM_SOURCE=ON \
-DBUILD_ISA_AVX=OFF \
-DBUILD_ISA_AVX2=OFF \
-DBUILD_ISA_AVX512=OFF \
<other arguments>
Assuming the above requisites are all fulfilled, building OSPRay through CMake is easy:
-
Create a build directory, and go into it
mkdir ospray/build cd ospray/build
(We do recommend having separate build directories for different configurations such as release, debug, etc.).
-
The compiler CMake will use will default to whatever the
CC
andCXX
environment variables point to. Should you want to specify a different compiler, run cmake manually while specifying the desired compiler. The default compiler on most linux machines isgcc
, but it can be pointed toclang
instead by executing the following:cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang ..
CMake will now use Clang instead of GCC. If you are OK with using the default compiler on your system, then simply skip this step. Note that the compiler variables cannot be changed after the first
cmake
orccmake
run. -
Open the CMake configuration dialog
ccmake ..
-
Make sure to properly set build mode and enable the components you need, etc.; then type ’c’onfigure and ’g’enerate. When back on the command prompt, build it using
make
-
You should now have
libospray.[so,dylib]
as well as a set of example applications.
On Windows using the CMake GUI (cmake-gui.exe
) is the most convenient
way to configure OSPRay and to create the Visual Studio solution files:
-
Browse to the OSPRay sources and specify a build directory (if it does not exist yet CMake will create it).
-
Click “Configure” and select as generator the Visual Studio version you have; OSPRay needs “Visual Studio 15 2017 Win64” or newer, 32
bit builds are not supported, e.g., “Visual Studio 17 2022”. -
If the configuration fails because some dependencies could not be found then follow the instructions given in the error message, e.g., set the variable
embree_DIR
to the folder where Embree was installed andopenvkl_DIR
to where Open VKL was installed. -
Optionally change the default build options, and then click “Generate” to create the solution and project files in the build directory.
-
Open the generated
OSPRay.sln
in Visual Studio, select the build configuration and compile the project.
Alternatively, OSPRay can also be built without any GUI, entirely on the console. In the Visual Studio command prompt type:
cd path\to\ospray
mkdir build
cd build
cmake -G "Visual Studio 17 2022" [-D VARIABLE=value] ..
cmake --build . --config Release
Use -D
to set variables for CMake, e.g., the path to Embree with
“-D embree_DIR=\path\to\embree
”.
You can also build only some projects with the --target
switch.
Additional parameters after “--
” will be passed to msbuild
. For
example, to build in parallel only the OSPRay library without the
example applications use
cmake --build . --config Release --target ospray -- /m
Client applications using OSPRay can find it with CMake’s
find_package()
command. For example,
find_package(ospray 3.0.0 REQUIRED)
finds OSPRay via OSPRay’s configuration file osprayConfig.cmake
1.
Once found, the following is all that is required to use OSPRay:
target_link_libraries(${client_target} ospray::ospray)
This will automatically propagate all required include paths, linked libraries, and compiler definitions to the client CMake target (either an executable or library).
Advanced users may want to link to additional targets which are exported
in OSPRay’s CMake config, which includes all installed modules. All
targets built with OSPRay are exported in the ospray::
namespace,
therefore all targets locally used in the OSPRay source tree can be
accessed from an install. For example, ospray_module_cpu
can be
consumed directly via the ospray::ospray_module_cpu
target. All
targets have their libraries, includes, and definitions attached to them
for public consumption (please report
bugs if this is broken!).
The following API documentation of OSPRay can also be found as a pdf document.
For a deeper explanation of the concepts, design, features and performance of OSPRay also have a look at the IEEE Vis 2016 paper “OSPRay – A CPU Ray Tracing Framework for Scientific Visualization” (49MB, or get the smaller version 1.8MB). The slides of the talk (5.2MB) are also available.
To access the OSPRay API you first need to include the OSPRay header
#include "ospray/ospray.h"
where the API is compatible with C99 and C++.
To use the API, OSPRay must be initialized with a “device”. A device is
the object which implements the API. Creating and initializing a device
can be done in either of two ways: command line arguments using
ospInit
or manually instantiating a device and setting parameters on
it.
The first is to do so by giving OSPRay the command line from main()
by
calling
OSPError ospInit(int *argc, const char **argv);
OSPRay parses (and removes) its known command line parameters from your
application’s main
function. For an example see the
tutorial. For possible error codes see section Error
Handling and Status Messages. It
is important to note that the arguments passed to ospInit
are
processed in order they are listed. The following parameters (which are
prefixed by convention with “--osp:
”) are understood:
Parameter | Description |
---|---|
--osp:debug |
enables various extra checks and debug output, and disables multi-threading |
--osp:num-threads=<n> |
use n threads instead of per default using all detected hardware threads |
--osp:log-level=<str> |
set logging level; valid values (in order of severity) are none , error , warning , info , and debug |
--osp:warn-as-error |
send warning and error messages through the error callback, otherwise send warning messages through the message callback; must have sufficient logLevel to enable warnings |
--osp:verbose |
shortcut for --osp:log-level=info and enable debug output on cout , error output on cerr |
--osp:vv |
shortcut for --osp:log-level=debug and enable debug output on cout , error output on cerr |
--osp:load-modules=<name>[,...] |
load one or more modules during initialization; equivalent to calling ospLoadModule(name) |
--osp:log-output=<dst> |
convenience for setting where status messages go; valid values for dst are cerr and cout |
--osp:error-output=<dst> |
convenience for setting where error messages go; valid values for dst are cerr and cout |
--osp:device=<name> |
use name as the type of device for OSPRay to create; e.g., --osp:device=cpu gives you the default cpu device; Note if the device to be used is defined in a module, remember to pass --osp:load-modules=<name> first |
--osp:set-affinity=<n> |
if 1 , bind software threads to hardware threads; 0 disables binding; default is 0 |
--osp:device-params=<param>:<value>[,...] |
set one or more other device parameters; equivalent to calling ospDeviceSet*(param, value) |
Command line parameters accepted by OSPRay’s ospInit
.
The second method of initialization is to explicitly create the device and possibly set parameters. This method looks almost identical to how other objects are created and used by OSPRay (described in later sections). The first step is to create the device with
OSPDevice ospNewDevice(const char *type);
where the type
string maps to a specific device implementation. OSPRay
always provides the “cpu
” device, which maps to a fast, local CPU
implementation. Other devices can also be added through additional
modules, such as distributed MPI device implementations. See next
Chapter for details.
Once a device is created, you can call
void ospDeviceSetParam(OSPObject, const char *id, OSPDataType type, const void *mem);
to set parameters on the device. The semantics of setting parameters is
exactly the same as ospSetParam
, which is documented below in the
parameters section. The following parameters can be set
on all devices:
Type | Name | Description |
---|---|---|
int | numThreads | number of threads which OSPRay should use |
bool | disableMipMapGeneration | disable the default generation of MIP maps for textures (e.g., to save the additional memory needed) |
uint | logLevel | logging level; valid values (in order of severity) are OSP_LOG_NONE , OSP_LOG_ERROR , OSP_LOG_WARNING , OSP_LOG_INFO , and OSP_LOG_DEBUG |
string | logOutput | convenience for setting where status messages go; valid values are cerr and cout |
string | errorOutput | convenience for setting where error messages go; valid values are cerr and cout |
bool | debug | set debug mode; equivalent to logLevel=debug and numThreads=1 |
bool | warnAsError | send warning and error messages through the error callback, otherwise send warning messages through the message callback; must have sufficient logLevel to enable warnings |
bool | setAffinity | bind software threads to hardware threads if set to 1; 0 disables binding omitting the parameter will let OSPRay choose |
Parameters shared by all devices.
Once parameters are set on the created device, the device must be committed with
void ospDeviceCommit(OSPDevice);
To use the newly committed device, you must call
void ospSetCurrentDevice(OSPDevice);
This then sets the given device as the object which will respond to all other OSPRay API calls.
Device handle lifetimes are managed with two calls, the first which
increments the internal reference count to the given OSPDevice
void ospDeviceRetain(OSPDevice)
and the second which decrements the reference count
void ospDeviceRelease(OSPDevice)
Users can change parameters on the device after initialization (from either method above), by calling
OSPDevice ospGetCurrentDevice();
This function returns the handle to the device currently used to respond
to OSPRay API calls, where users can set/change parameters and recommit
the device. If changes are made to the device that is already set as the
current device, it does not need to be set as current again. Note this
API call will increment the ref count of the returned device handle, so
applications must use ospDeviceRelease
when finished using the handle
to avoid leaking the underlying device object. If there is no current
device set, this will return an invalid NULL
handle.
When a device is created, its reference count is initially 1
. When a
device is set as the current device, it internally has its reference
count incremented. Note that ospDeviceRetain
and ospDeviceRelease
should only be used with reference counts that the application tracks:
removing reference held by the current set device should be handled by
ospShutdown
. Thus, ospDeviceRelease
should only decrement the
reference counts that come from ospNewDevice
, ospGetCurrentDevice
,
and the number of explicit calls to ospDeviceRetain
.
OSPRay allows applications to query runtime properties of a device in order to do enhanced validation of what device was loaded at runtime. The following function can be used to get these device-specific properties (attributes about the device, not parameter values)
int64_t ospDeviceGetProperty(OSPDevice, OSPDeviceProperty);
It returns an integer value of the queried property and the following properties can be provided as parameter:
OSP_DEVICE_VERSION
OSP_DEVICE_VERSION_MAJOR
OSP_DEVICE_VERSION_MINOR
OSP_DEVICE_VERSION_PATCH
OSP_DEVICE_SO_VERSION
OSPRay’s generic device parameters can be overridden via environment
variables for easy changes to OSPRay’s behavior without needing to
change the application (variables are prefixed by convention with
“OSPRAY_
”):
Variable | Description |
---|---|
OSPRAY_NUM_THREADS | equivalent to --osp:num-threads |
OSPRAY_LOG_LEVEL | equivalent to --osp:log-level |
OSPRAY_LOG_OUTPUT | equivalent to --osp:log-output |
OSPRAY_ERROR_OUTPUT | equivalent to --osp:error-output |
OSPRAY_DEBUG | equivalent to --osp:debug |
OSPRAY_WARN_AS_ERROR | equivalent to --osp:warn-as-error |
OSPRAY_SET_AFFINITY | equivalent to --osp:set-affinity |
OSPRAY_LOAD_MODULES | equivalent to --osp:load-modules , can be a comma separated list of modules which will be loaded in order |
OSPRAY_DEVICE | equivalent to --osp:device: |
Environment variables interpreted by OSPRay.
Note that these environment variables take precedence over values
specified through ospInit
or manually set device parameters.
The following errors are currently used by OSPRay:
Name | Description |
---|---|
OSP_NO_ERROR | no error occurred |
OSP_UNKNOWN_ERROR | an unknown error occurred |
OSP_INVALID_ARGUMENT | an invalid argument was specified |
OSP_INVALID_OPERATION | the operation is not allowed for the specified object |
OSP_OUT_OF_MEMORY | there is not enough memory to execute the command |
OSP_UNSUPPORTED_CPU | the CPU is not supported (minimum ISA is SSE4.1 on x86_64 and NEON on ARM64) |
OSP_VERSION_MISMATCH | a module could not be loaded due to mismatching version |
Possible error codes, i.e., valid named constants of type OSPError
.
These error codes are either directly return by some API functions, or are recorded to be later queried by the application via
OSPError ospDeviceGetLastErrorCode(OSPDevice);
A more descriptive error message can be queried by calling
const char* ospDeviceGetLastErrorMsg(OSPDevice);
Alternatively, the application can also register a callback function of type
typedef void (*OSPErrorCallback)(void *userData, OSPError, const char* errorDetails);
via
void ospDeviceSetErrorCallback(OSPDevice, OSPErrorCallback, void *userData);
to get notified when errors occur.
Applications may be interested in messages which OSPRay emits, whether for debugging or logging events. Applications can call
void ospDeviceSetStatusCallback(OSPDevice, OSPStatusCallback, void *userData);
in order to register a callback function of type
typedef void (*OSPStatusCallback)(void *userData, const char* messageText);
which OSPRay will use to emit status messages. By default, OSPRay uses a
callback which does nothing, so any output desired by an application
will require that a callback is provided. Note that callbacks for C++
std::cout
and std::cerr
can be alternatively set through ospInit
or the OSPRAY_LOG_OUTPUT
environment variable.
Applications can clear either callback by passing NULL
instead of an
actual function pointer.
OSPRay’s functionality can be extended via plugins (which we call
“modules”), which are implemented in shared libraries. To load module
name
from libospray_module_<name>.so
(on Linux and Mac OS X) or
ospray_module_<name>.dll
(on Windows) use
OSPError ospLoadModule(const char *name);
Modules are searched in OS-dependent paths. ospLoadModule
returns
OSP_NO_ERROR
if the plugin could be successfully loaded.
When the application is finished using OSPRay (typically on application exit), the OSPRay API should be finalized with
void ospShutdown();
This API call ensures that the current device is cleaned up
appropriately. Due to static object allocation having non-deterministic
ordering, it is recommended that applications call ospShutdown
before
the calling application process terminates.
All entities of OSPRay (the renderer, volumes,
geometries, lights, cameras, …)
are a logical specialization of OSPObject
and share common mechanism
to deal with parameters and lifetime.
An important aspect of object parameters is that parameters do not get passed to objects immediately. Instead, parameters are not visible at all to objects until they get explicitly committed to a given object via a call to
void ospCommit(OSPObject);
at which time all previously additions or changes to parameters are visible at the same time. If a user wants to change the state of an existing object (e.g., to change the origin of an already existing camera) it is perfectly valid to do so, as long as the changed parameters are recommitted.
The commit semantic allow for batching up multiple small changes, and specifies exactly when changes to objects will occur. This can impact performance and consistency for devices crossing a PCI bus or across a network.
Note that OSPRay uses reference counting to manage the lifetime of all objects, so one cannot explicitly “delete” any object. Instead, to indicate that the application does not need and does not access the given object anymore, call
void ospRelease(OSPObject);
This decreases its reference count and if the count reaches 0
the
object will automatically get deleted. Passing NULL
is not an error.
Note that every handle returned via the API needs to be released when
the object is no longer needed, to avoid memory leaks.
Sometimes applications may want to have more than one reference to an object, where it is desirable for the application to increment the reference count of an object. This is done with
void ospRetain(OSPObject);
It is important to note that this is only necessary if the application
wants to call ospRelease
on an object more than once: objects which
contain other objects as parameters internally increment/decrement ref
counts and should not be explicitly done by the application.
Parameters allow to configure the behavior of and to pass data to
objects. However, objects do not have an explicit interface for
reasons of high flexibility and a more stable compile-time API. Instead,
parameters are passed separately to objects in an arbitrary order, and
unknown parameters will simply be ignored (though a warning message will
be posted). The following function allows adding various types of
parameters with name id
to a given object:
void ospSetParam(OSPObject, const char *id, OSPDataType type, const void *mem);
The valid parameter names for all OSPObject
s and what types are valid
are discussed in future sections.
Note that mem
must always be a pointer to the object, otherwise
accidental type casting can occur. This is especially true for pointer
types (OSP_VOID_PTR
and OSPObject
handles), as they will implicitly
cast to void *
, but be incorrectly interpreted. To help with some of
these issues, there also exist variants of ospSetParam
for specific
types, such as ospSetInt
and ospSetVec3f
in the OSPRay utility
library (found in ospray_util.h
). Note that half precision float
parameters OSP_HALF, OSP_VEC[234]H
are not supported.
Users can also remove parameters that have been explicitly set from
ospSetParam
. Any parameters which have been removed will go back to
their default value during the next commit unless a new parameter was
set after the parameter was removed. To remove a parameter, use
void ospRemoveParam(OSPObject, const char *id);
OSPRay consumes data arrays from the application using a specific object
type, OSPData
. There are several components to describing a data
array: element type, 1/2/3 dimensional striding, and whether the array
is shared with the application or copied into opaque, OSPRay-owned
memory.
Shared data arrays require that the application’s array memory outlives
the lifetime of the created OSPData
, as OSPRay is referring to
application memory. Where this is not preferable, applications use
opaque arrays to allow the OSPData
to own the lifetime of the array
memory. However, opaque arrays dictate the cost of copying data into it,
which should be kept in mind.
Thus, the most efficient way to specify a data array from the application is to created a shared data array, which is done with
OSPData ospNewSharedData(const void *sharedData,
OSPDataType,
uint64_t numItems1,
int64_t byteStride1 = 0,
uint64_t numItems2 = 1,
int64_t byteStride2 = 0,
uint64_t numItems3 = 1,
int64_t byteStride3 = 0,
OSPDeleterCallback = NULL,
void *userData = NULL);
The call returns an OSPData
handle to the created array. The calling
program guarantees that the sharedData
pointer will remain valid for
the duration that this data array is being used. The number of elements
numItems
must be positive (there cannot be an empty data object). The
data is arranged in three dimensions, with specializations to two or one
dimension (if some numItems
are 1). The distance between consecutive
elements (per dimension) is given in bytes with byteStride
and can
also be negative. If byteStride
is zero it will be determined
automatically (e.g., as sizeof(type)
). Strides do not need to be
ordered, i.e., byteStride2
can be smaller than byteStride1
, which is
equivalent to a transpose. However, if the stride should be calculated,
then an ordering in dimensions is assumed to disambiguate, i.e.,
byteStride1 < byteStride2 < byteStride3
.
An application can pass ownership of shared data to OSPRay (for example, when it temporarily created a modified version of its data only to make it compatible with OSPRay) by providing a deleter function that OSPRay will call whenever the time comes to deallocate the shared buffer. The deleter function has the following signature:
typedef void (*OSPDeleterCallback)(const void *userData, const void *sharedData);
where sharedData
will receive the address of the buffer and userData
will receive whatever additional state the function needs to perform the
deletion (both provided to ospNewSharedData
when sharing the data with
OSPRay).
The enum type OSPDataType
describes the different element types that
can be represented in OSPRay; valid constants are listed in the table
below.
Type / Name | Description |
---|---|
OSP_DEVICE | API device object reference |
OSP_DATA | data reference |
OSP_OBJECT | generic object reference |
OSP_CAMERA | camera object reference |
OSP_FRAMEBUFFER | framebuffer object reference |
OSP_FUTURE | future object reference |
OSP_LIGHT | light object reference |
OSP_MATERIAL | material object reference |
OSP_TEXTURE | texture object reference |
OSP_RENDERER | renderer object reference |
OSP_WORLD | world object reference |
OSP_GROUP | group object reference |
OSP_INSTANCE | instance object reference |
OSP_GEOMETRY | geometry object reference |
OSP_GEOMETRIC_MODEL | geometric model object reference |
OSP_VOLUME | volume object reference |
OSP_VOLUMETRIC_MODEL | volumetric model object reference |
OSP_TRANSFER_FUNCTION | transfer function object reference |
OSP_IMAGE_OPERATION | image operation object reference |
OSP_STRING | C-style zero-terminated character string |
OSP_BOOL | 8 bit boolean |
OSP_CHAR, OSP_VEC[234]C | 8 bit signed character scalar and [234]-element vector |
OSP_UCHAR, OSP_VEC[234]UC | 8 bit unsigned character scalar and [234]-element vector |
OSP_SHORT, OSP_VEC[234]S | 16 bit unsigned integer scalar and [234]-element vector |
OSP_USHORT, OSP_VEC[234]US | 16 bit unsigned integer scalar and [234]-element vector |
OSP_INT, OSP_VEC[234]I | 32 bit signed integer scalar and [234]-element vector |
OSP_UINT, OSP_VEC[234]UI | 32 bit unsigned integer scalar and [234]-element vector |
OSP_LONG, OSP_VEC[234]L | 64 bit signed integer scalar and [234]-element vector |
OSP_ULONG, OSP_VEC[234]UL | 64 bit unsigned integer scalar and [234]-element vector |
OSP_HALF, OSP_VEC[234]H | 16 bit half precision floating-point scalar and [234]-element vector (IEEE 754 binary16 ) |
OSP_FLOAT, OSP_VEC[234]F | 32 bit single precision floating-point scalar and [234]-element vector |
OSP_DOUBLE, OSP_VEC[234]D | 64 bit double precision floating-point scalar and [234]-element vector |
OSP_BOX[1234]I | 32 bit integer box (lower + upper bounds) |
OSP_BOX[1234]F | 32 bit single precision floating-point box (lower + upper bounds) |
OSP_LINEAR[23]F | 32 bit single precision floating-point linear transform ([23] vectors) |
OSP_AFFINE[23]F | 32 bit single precision floating-point affine transform (linear transform plus translation) |
OSP_QUATF | 32 bit single precision floating-point quaternion, in |
OSP_VOID_PTR | raw memory address (only found in module extensions) |
Valid named constants for OSPDataType
.
If the elements of the array are handles to objects, then their reference counter is incremented.
An opaque OSPData
with memory allocated by OSPRay is created with
OSPData ospNewData(OSPDataType,
uint64_t numItems1,
uint64_t numItems2 = 1,
uint64_t numItems3 = 1);
To allow for (partial) copies or updates of data arrays use
void ospCopyData(const OSPData source,
OSPData destination,
uint64_t destinationIndex1 = 0,
uint64_t destinationIndex2 = 0,
uint64_t destinationIndex3 = 0);
which will copy the whole2 content of the source
array into
destination
at the given location destinationIndex
. The
OSPDataType
s of the data objects must match. The region to be copied
must be valid inside the destination, i.e., in all dimensions,
destinationIndex + sourceSize <= destinationSize
. The affected region
[destinationIndex, destinationIndex + sourceSize)
is marked as dirty,
which may be used by OSPRay to only process or update that sub-region
(e.g., updating an acceleration structure). If the destination array is
shared with OSPData by the application (created with
ospNewSharedData
), then
- the source array must be shared as well (thus
ospCopyData
cannot be used to read opaque data) - if source and destination memory overlaps (aliasing), then behavior is undefined
- except if source and destination regions are identical (including
matching strides), which can be used by application to mark that
region as dirty (instead of the whole
OSPData
)
To add a data array as parameter named id
to another object call also
use
void ospSetObject(OSPObject, const char *id, OSPData);
Volumes are volumetric data sets with discretely sampled values in 3D
space, typically a 3D scalar field. To create a new volume object of
given type type
use
OSPVolume ospNewVolume(const char *type);
Note that OSPRay’s implementation forwards type
directly to Open VKL,
allowing new Open VKL volume types to be usable within OSPRay without
the need to change (or even recompile) OSPRay.
Structured volumes only need to store the values of the samples, because their addresses in memory can be easily computed from a 3D position. A common type of structured volumes are regular grids.
Structured regular volumes are created by passing the type string
“structuredRegular
” to ospNewVolume
. Structured volumes are
represented through an OSPData
3D array data
(which may or may not
be shared with the application). The voxel data must be laid out in
xyz-order3 and can be compact (best for performance) or can have a
stride between voxels, specified through the byteStride1
parameter
when creating the OSPData
. Only 1D strides are supported, additional
strides between scanlines (2D, byteStride2
) and slices (3D,
byteStride3
) are not.
The parameters understood by structured volumes are summarized in the table below.
Type | Name | Default | Description |
---|---|---|---|
vec3f | gridOrigin | origin of the grid in object-space | |
vec3f | gridSpacing | size of the grid cells in object-space | |
OSPData | data | the actual voxel 3D data | |
bool | cellCentered | false | whether the data is provided per cell (as opposed to per vertex) |
uint | filter | OSP_VOLUME_FILTER_LINEAR |
filter used for reconstructing the field, also allowed is OSP_VOLUME_FILTER_NEAREST and OSP_VOLUME_FILTER_CUBIC
|
uint | gradientFilter | same as filter
|
filter used during gradient computations |
float | background | NaN |
value that is used when sampling an undefined region outside the volume domain |
Configuration parameters for structured regular volumes.
The size of the volume is inferred from the size of the 3D array data
,
as is the type of the voxel values (currently supported are:
OSP_UCHAR
, OSP_SHORT
, OSP_USHORT
, OSP_HALF
, OSP_FLOAT
, and
OSP_DOUBLE
). Data can be provided either per cell or per vertex (the
default), selectable via the cellCentered
parameter (which will also
affect the computed bounding box).
Structured spherical volumes are also supported, which are created by
passing a type string of “structuredSpherical
” to ospNewVolume
. The
grid dimensions and parameters are defined in terms of radial distance
Type | Name | Default | Description |
---|---|---|---|
vec3f | gridOrigin | origin of the grid in units of |
|
vec3f | gridSpacing | size of the grid cells in units of |
|
OSPData | data | the actual voxel 3D data | |
uint | filter | OSP_VOLUME_FILTER_LINEAR |
filter used for reconstructing the field, also allowed is OSP_VOLUME_FILTER_NEAREST
|
uint | gradientFilter | same as filter
|
filter used during gradient computations |
float | background | NaN |
value that is used when sampling an undefined region outside the volume domain |
Configuration parameters for structured spherical volumes.
The dimensions data
, as is the type of the voxel values
(currently supported are: OSP_UCHAR
, OSP_SHORT
, OSP_USHORT
,
OSP_HALF
, OSP_FLOAT
, and OSP_DOUBLE
).
These grid parameters support flexible specification of spheres,
hemispheres, spherical shells, spherical wedges, and so forth. The grid
extents (computed as
[gridOrigin, gridOrigin + (dimensions - 1) * gridSpacing]
) however
must be constrained such that:
$r \geq 0$ $0 \leq \theta \leq 180$ $0 \leq \phi \leq 360$
OSPRay currently supports block-structured (Berger-Colella) AMR volumes. Volumes are specified as a list of blocks, which exist at levels of refinement in potentially overlapping regions. Blocks exist in a tree structure, with coarser refinement level blocks containing finer blocks. The cell width is equal for all blocks at the same refinement level, though blocks at a coarser level have a larger cell width than finer levels.
There can be any number of refinement levels and any number of blocks at
any level of refinement. An AMR volume type is created by passing the
type string “amr
” to ospNewVolume
.
Blocks are defined by three parameters: their bounds, the refinement level in which they reside, and the scalar data contained within each block.
Note that cell widths are defined per refinement level, not per block.
Type | Name | Default | Description |
---|---|---|---|
uint | method | OSP_AMR_CURRENT |
OSPAMRMethod sampling method. Supported methods are: |
OSP_AMR_CURRENT |
|||
OSP_AMR_FINEST |
|||
OSP_AMR_OCTANT |
|||
float[] | cellWidth | NULL | array of each level’s cell width |
box3i[] | block.bounds | NULL | data array of grid sizes (in voxels) for each AMR block |
int[] | block.level | NULL | array of each block’s refinement level |
OSPData[] | block.data | NULL |
data array of OSPData containing the actual scalar voxel data, only OSP_FLOAT is supported as OSPDataType
|
vec3f | gridOrigin | origin of the grid | |
vec3f | gridSpacing | size of the grid cells | |
float | background | NaN |
value that is used when sampling an undefined region outside the volume domain |
Configuration parameters for AMR volumes.
Lastly, note that the gridOrigin
and gridSpacing
parameters act just
like the structured volume equivalent, but they only modify the root
(coarsest level) of refinement.
In particular, OSPRay’s / Open VKL’s AMR implementation was designed to
cover Berger-Colella [1] and Chombo [2] AMR data. The method
parameter above determines the interpolation method used when sampling
the volume.
OSP_AMR_CURRENT
finds the finest refinement level at that cell and interpolates through
this “current” level
OSP_AMR_FINEST
will interpolate at the closest existing cell in the volume-wide finest
refinement level regardless of the sample cell’s level
OSP_AMR_OCTANT
interpolates through all available refinement levels at that cell. This
method avoids discontinuities at refinement level boundaries at the cost
of performance
Details and more information can be found in the publication for the implementation [3].
- M.J. Berger and P. Colella, “Local adaptive mesh refinement for shock hydrodynamics.” Journal of Computational Physics 82.1 (1989): 64-84. DOI: 10.1016/0021-9991(89)90035-1
- M. Adams, P. Colella, D.T. Graves, J.N. Johnson, N.D. Keen, T.J. Ligocki, D.F. Martin. P.W. McCorquodale, D. Modiano. P.O. Schwartz, T.D. Sternberg, and B. Van Straalen, “Chombo Software Package for AMR Applications – Design Document”, Lawrence Berkeley National Laboratory Technical Report LBNL-6616E.
- I. Wald, C. Brownlee, W. Usher, and A. Knoll, “CPU volume rendering of adaptive mesh refinement data”. SIGGRAPH Asia 2017 Symposium on Visualization – SA ’17, 18(8), 1–8. DOI: 10.1145/3139295.3139305
Unstructured volumes can have their topology and geometry freely
defined. Geometry can be composed of tetrahedral, hexahedral, wedge or
pyramid cell types. The data format used is compatible with VTK and
consists of multiple arrays: vertex positions and values, vertex
indices, cell start indices, cell types, and cell values. An
unstructured volume type is created by passing the type string
“unstructured
” to ospNewVolume
.
Sampled cell values can be specified either per-vertex (vertex.data
)
or per-cell (cell.data
). If both arrays are set, cell.data
takes
precedence.
Similar to a mesh, each cell is formed by a group of indices into the
vertices. For each vertex, the corresponding (by array index) data value
will be used for sampling when rendering, if specified. The index order
for a tetrahedron is the same as VTK_TETRA
: bottom triangle
counterclockwise, then the top vertex.
For hexahedral cells, each hexahedron is formed by a group of eight
indices into the vertices and data values. Vertex ordering is the same
as VTK_HEXAHEDRON
: four bottom vertices counterclockwise, then top
four counterclockwise.
For wedge cells, each wedge is formed by a group of six indices into the
vertices and data values. Vertex ordering is the same as VTK_WEDGE
:
three bottom vertices counterclockwise, then top three counterclockwise.
For pyramid cells, each cell is formed by a group of five indices into
the vertices and data values. Vertex ordering is the same as
VTK_PYRAMID
: four bottom vertices counterclockwise, then the top
vertex.
To maintain VTK data compatibility, the index
array may be specified
with cell sizes interleaved with vertex indices in the following format:
index
array
layout can be enabled through the indexPrefixed
flag (in which case,
the cell.type
parameter must be omitted).
Type | Name | Default | Description |
---|---|---|---|
vec3f[] | vertex.position | data array of vertex positions | |
float[] | vertex.data | data array of vertex data values to be sampled | |
uint32[] / uint64[] | index | data array of indices (into the vertex array(s)) that form cells | |
bool | indexPrefixed | false | indicates that the index array is compatible to VTK, where the indices of each cell are prefixed with the number of vertices |
uint32[] / uint64[] | cell.index | data array of locations (into the index array), specifying the first index of each cell | |
float[] | cell.data | data array of cell data values to be sampled | |
uint8[] | cell.type | data array of cell types (VTK compatible), only set if indexPrefixed = false . Supported types are: |
|
OSP_TETRAHEDRON |
|||
OSP_HEXAHEDRON |
|||
OSP_WEDGE |
|||
OSP_PYRAMID |
|||
bool | hexIterative | false | hexahedron interpolation method, defaults to fast non-iterative version which could have rendering inaccuracies may appear if hex is not parallelepiped |
bool | precomputedNormals | false | whether to accelerate by precomputing, at a cost of 12 bytes/face |
float | background | NaN |
value that is used when sampling an undefined region outside the volume domain |
Configuration parameters for unstructured volumes.
VDB volumes implement a data structure that is very similar to the data
structure outlined in Museth [1], they are created by passing the type
string “vdb
” to ospNewVolume
.
The data structure is a hierarchical regular grid at its core: Nodes are regular grids, and each grid cell may either store a constant value (this is called a tile), or child pointers. Nodes in VDB trees are wide: Nodes on the first level have a resolution of 323 voxels, on the next level 163, and on the leaf level 83 voxels. All nodes on a given level have the same resolution. This makes it easy to find the node containing a coordinate using shift operations (see [1]). VDB leaf nodes are implicit in OSPRay / Open VKL: they are stored as pointers to user-provided data.
Topology of VDB volumes.VDB volumes interpret input data as constant cells (which are then
potentially filtered). This is in contrast to structuredRegular
volumes, which have a vertex-centered interpretation.
The VDB implementation in OSPRay / Open VKL follows the following goals:
- Efficient data structure traversal on vector architectures.
- Enable the use of industry-standard
.vdb
files created through the OpenVDB library. - Compatibility with OpenVDB on a leaf data level, so that
.vdb
file may be loaded with minimal overhead.
VDB volumes have the following parameters:
Type | Name | Description |
---|---|---|
int | maxSamplingDepth | do not descend further than to this depth during sampling, the maximum value and the default is 3 |
uint32[] | node.level | level on which each input node exists, may be 1, 2 or 3 (levels are counted from the root level = 0 down) |
vec3i[] | node.origin | the node origin index (per input node) |
OSPData[] | node.data | data arrays with the node data (per input node). Nodes that are tiles are expected to have single-item arrays. Leaf-nodes with grid data expected to have compact 3D arrays in zyx layout (z changes most quickly) with the correct number of voxels for the level . Only OSP_FLOAT is supported as field OSPDataType . |
OSPData | nodesPackedDense | optionally provided instead of node.data , a single array of all dense node data in a contiguous zyx layout, provided in the same order as the corresponding node.* parameters |
OSPData | nodesPackedTile | optionally provided instead of node.data , a single array of all tile node data in a contiguous layout, provided in the same order as the corresponding node.* parameters |
uint32[] | node.format | for each input node, whether it is of format OSP_VOLUME_FORMAT_DENSE_ZYX (and thus stored in nodesPackedDense ), or OSP_VOLUME_FORMAT_TILE (stored in nodesPackedTile ) |
uint | filter | filter used for reconstructing the field, default is OSP_VOLUME_FILTER_LINEAR , alternatively OSP_VOLUME_FILTER_NEAREST , or OSP_VOLUME_FILTER_CUBIC . |
uint | gradientFilter | filter used for reconstructing the field during gradient computations, default same as filter |
float | background | value that is used when sampling an undefined region outside the volume domain, default NaN |
Configuration parameters for VDB volumes.
The nodesPackedDense
and nodesPackedTile
together with node.format
parameters may be provided instead of node.data
; this packed data
layout may provide better performance.
- Museth, K. VDB: High-Resolution Sparse Volumes with Dynamic Topology. ACM Transactions on Graphics 32(3), 2013. DOI: 10.1145/2487228.2487235
Particle volumes consist of a set of points in space. Each point has a
position, a radius, and a weight typically associated with an attribute.
Particle volumes are created by passing the type string “particle
” to
ospNewVolume
.
A radial basis function defines the contribution of that particle.
Currently, we use the Gaussian radial basis function
The OSPRay / Open VKL implementation is similar to direct evaluation of samples in Reda et al. [2]. It uses an Embree-built BVH with a custom traversal, similar to the method in [1].
Type | Name | Default | Description |
---|---|---|---|
vec3f[] | particle.position | data array of particle positions | |
float[] | particle.radius | data array of particle radii | |
float[] | particle.weight | NULL | optional data array of particle weights, specifying the height of the kernel. |
float | radiusSupportFactor | 3.0 | The multiplier of the particle radius required for support. Larger radii ensure smooth results at the cost of performance. In the Gaussian kernel, the radius is one standard deviation ( |
float | clampMaxCumulativeValue | 0 | The maximum cumulative value possible, set by user. All cumulative values will be clamped to this, and further traversal (RBF summation) of particle contributions will halt when this value is reached. A value of zero or less turns this off. |
bool | estimateValueRanges | true | Enable heuristic estimation of value ranges which are used in internal acceleration structures as well as for determining the volume’s overall value range. When set to false , the user must specify clampMaxCumulativeValue , and all value ranges will be assumed [0–clampMaxCumulativeValue ]. Disabling this switch may improve volume commit time, but will make volume rendering less efficient. |
Configuration parameters for particle volumes.
-
A. Knoll, I. Wald, P. Navratil, A. Bowen, K. Reda, M.E., Papka, and K. Gaither, “RBF Volume Ray Casting on Multicore and Manycore CPUs”, 2014, Computer Graphics Forum, 33: 71–80. doi:10.1111/cgf.12363
-
K. Reda, A. Knoll, K. Nomura, M. E. Papka, A. E. Johnson and J. Leigh, “Visualizing large-scale atomistic simulations in ultra-resolution immersive environments”, 2013 IEEE Symposium on Large-Scale Data Analysis and Visualization (LDAV), Atlanta, GA, 2013, pp. 59–65.
Transfer functions map the scalar values of volumes to color and opacity
and thus they can be used to visually emphasize certain features of the
volume. To create a new transfer function of given type type
use
OSPTransferFunction ospNewTransferFunction(const char *type);
The returned handle can be assigned to a volumetric model (described
below) as parameter “transferFunction
” using ospSetObject
.
One type of transfer function that is supported by OSPRay is the linear
transfer function, which interpolates between given equidistant colors
and opacities. It is create by passing the string “piecewiseLinear
” to
ospNewTransferFunction
and it is controlled by these parameters:
Type | Name | Description |
---|---|---|
vec3f[] | color | data array of colors (linear RGB) |
float[] | opacity | data array of opacities |
box1f | value | domain (scalar range) this function maps from |
Parameters accepted by the linear transfer function.
The arrays color
and opacity
can be of different length.
Volumes in OSPRay are given volume rendering appearance information through VolumetricModels. This decouples the physical representation of the volume (and possible acceleration structures it contains) to rendering-specific parameters (where more than one set may exist concurrently). To create a volume instance, call
OSPVolumetricModel ospNewVolumetricModel(OSPVolume);
The passed volume can be NULL
as long as the volume to be used is
passed as a parameter. If both a volume is specified on object creation
and as a parameter, the parameter value is used. If the parameter value
is later removed, the volume object passed on object creation is again
used.
Type | Name | Default | Description |
---|---|---|---|
OSPVolume | volume | optional volume object this model references | |
OSPTransferFunction | transferFunction | transfer function to use | |
float | densityScale | 1.0 | makes volumes uniformly thinner or thicker |
float | anisotropy | 0.0 | anisotropy of the (Henyey-Greenstein) phase function in [-1–1] (path tracer only), default to isotropic scattering |
uint32 | id | -1u | optional user ID, for framebuffer channel OSP_FB_ID_OBJECT |
Parameters understood by VolumetricModel.
Geometries in OSPRay are objects that describe intersectable surfaces.
To create a new geometry object of given type type
use
OSPGeometry ospNewGeometry(const char *type);
Note that in the current implementation geometries are limited to a maximum of 232 primitives.
A mesh consisting of either triangles or quads is created by calling
ospNewGeometry
with type string “mesh
”. Once created, a mesh
recognizes the following parameters:
Type | Name | Description |
---|---|---|
vec3f[] | vertex.position | data array of vertex positions, overridden by motion.* arrays |
vec3f[] | normal | data array of face-varying normals, overridden by motion.* arrays |
vec3f[] | vertex.normal | data array of vertex-varying normals, overridden by motion.* arrays |
vec4f[] / vec3f[] | color | data array of face-varying colors (linear RGBA/RGB) |
vec4f[] / vec3f[] | vertex.color | data array of vertex-varying colors (linear RGBA/RGB) |
vec2f[] | texcoord | data array of face-varying texture coordinates |
vec2f[] | vertex.texcoord | data array of vertex-varying texture coordinates |
vec3ui[] / vec4ui[] | index | data array of (either triangle or quad) indices (into the vertex array(s)) |
bool | quadSoup | when no explicit index is given, indicates whether to assume a ‘soup’ of quads instead of triangles, default false |
vec3f[][] | motion.vertex.position | data array of vertex position arrays (uniformly distributed keys for deformation motion blur) |
vec3f[][] | motion.normal | data array of face-varying normal arrays (uniformly distributed keys for deformation motion blur) |
vec3f[][] | motion.vertex.normal | data array of vertex-varying normal arrays (uniformly distributed keys for deformation motion blur) |
box1f | time | time associated with first and last key in motion.* arrays (for deformation motion blur), default [0, 1] |
Parameters defining a mesh geometry.
The data type of index arrays differentiates between the underlying
geometry, triangles are used for a index with vec3ui
type and quads
for vec4ui
type. Quads are internally handled as a pair of two
triangles, thus mixing triangles and quads is supported by encoding some
triangle as a quad with the last two vertex indices being identical
(w=z
).
The vertex.position
array is mandatory to create a valid mesh.
The index
array is optional. If none is provided, a ‘triangle soup’ is
assumed, i.e., each three consecutive vertices form one triangle; unless
the boolean quadSoup
is set to true, then a ‘quad soup’ is assumed
i.e., each four subsequent vertices form one quad. If the size of the
vertex.position
array is not a multiple of three for triangles or four
for quads, the remainder vertices are ignored.
Face-varying attributes (normal
, motion.normal
, color
, texcoord
)
map unique values to each vertex of a primitive/face (triangle or quad),
thus attributes can be different for the same vertex that is shared by
multiple primitives. Essentially, face-varying attributes are a
‘attribute soup’ and behave similar to the implicit index, the size of
the array must be at least three times the number of triangles or four
times the number of quads, respectively. Face-varying attributes take
precedence over the respective vertex attributes (vertex.normal
,
motion.vertex.normal
, vertex.color
, vertex.texcoord
) when both
arrays of the same attribute are present.
A mesh consisting of subdivision surfaces, created by specifying a
geometry of type “subdivision
”. Once created, a subdivision recognizes
the following parameters:
Type | Name | Description |
---|---|---|
vec3f[] | vertex.position | data array of vertex positions |
vec4f[] | color | optional data array of face-varying colors (linear RGBA) |
vec4f[] | vertex.color | optional data array of vertex-varying colors (linear RGBA) |
vec2f[] | texcoord | optional data array of vertex-varying texture coordinates |
vec2f[] | vertex.texcoord | optional data array of vertex-varying texture coordinates |
float | level | global level of tessellation, default 5 |
uint[] | index | data array of indices (into the vertex array(s)) |
float[] | index.level | optional data array of per-edge levels of tessellation, overrides global level |
uint[] | face | optional data array holding the number of indices/edges (3 to 15) per face, defaults to 4 (a pure quad mesh) |
vec2i[] | edgeCrease.index | optional data array of edge crease indices |
float[] | edgeCrease.weight | optional data array of edge crease weights |
uint[] | vertexCrease.index | optional data array of vertex crease indices |
float[] | vertexCrease.weight | optional data array of vertex crease weights |
uint | mode | OSPSubdivisionMode subdivision edge boundary mode, supported modes are: |
OSP_SUBDIVISION_NO_BOUNDARY |
||
OSP_SUBDIVISION_SMOOTH_BOUNDARY (default) |
||
OSP_SUBDIVISION_PIN_CORNERS |
||
OSP_SUBDIVISION_PIN_BOUNDARY |
||
OSP_SUBDIVISION_PIN_ALL |
Parameters defining a Subdivision geometry.
The vertex
and index
arrays are mandatory to create a valid
subdivision surface. If no face
array is present then a pure quad mesh
is assumed (the number of indices must be a multiple of 4). Optionally
supported are edge and vertex creases.
A geometry consisting of individual spheres, each of which can have an
own radius, is created by calling ospNewGeometry
with type string
“sphere
”. The spheres will not be tessellated but rendered
procedurally and are thus perfectly round. To allow a variety of sphere
representations in the application this geometry allows a flexible way
of specifying the data of center position and radius within a
data array:
Type | Name | Default | Description |
---|---|---|---|
vec3f[] | sphere.position | data array of center positions | |
float[] | sphere.radius | NULL | optional data array of the per-sphere radius |
vec3f[] | sphere.normal | NULL | optional data array of normals (only for “oriented disc”) |
vec2f[] | sphere.texcoord | NULL | optional data array of texture coordinates (constant per sphere) |
float | radius | 0.01 | default radius for all spheres (if sphere.radius is not set) |
uint | type | OSPSphereType for rendering the sphere. Supported types are: |
|
OSP_SPHERE (default) |
|||
OSP_DISC |
|||
OSP_ORIENTED_DISC |
Parameters defining a spheres geometry.
A geometry consisting of multiple curves is created by calling
ospNewGeometry
with type string “curve
”. The parameters defining
this geometry are listed in the table below.
Type | Name | Description |
---|---|---|
vec4f[] | vertex.position_radius | data array of vertex position and per-vertex radius |
vec2f[] | vertex.texcoord | data array of per-vertex texture coordinates |
vec4f[] | vertex.color | data array of corresponding vertex colors (linear RGBA) |
vec3f[] | vertex.normal | data array of curve normals (only for “ribbon” curves) |
vec4f[] | vertex.tangent | data array of curve tangents (only for “hermite” curves) |
uint32[] | index | data array of indices to the first vertex or tangent of a curve segment |
uint | type | OSPCurveType for rendering the curve. Supported types are: |
OSP_FLAT |
||
OSP_ROUND |
||
OSP_RIBBON |
||
OSP_DISJOINT |
||
uint | basis | OSPCurveBasis for defining the curve. Supported bases are: |
OSP_LINEAR |
||
OSP_BEZIER |
||
OSP_BSPLINE |
||
OSP_HERMITE |
||
OSP_CATMULL_ROM |
Parameters defining a curves geometry.
Positions in vertex.position_radius
parameter supports per-vertex
varying radii with data type vec4f[]
and instantiate Embree curves
internally for the relevant type/basis mapping.
The following section describes the properties of different curve basis’ and how they use the data provided in data buffers:
OSP_LINEAR
The indices point to the first of 2 consecutive control points in the
vertex buffer. The first control point is the start and the second
control point the end of the line segment. The curve goes through all
control points listed in the vertex buffer.
OSP_BEZIER
The indices point to the first of 4 consecutive control points in the
vertex buffer. The first control point represents the start point of the
curve, and the 4th control point the end point of the curve. The Bézier
basis is interpolating, thus the curve does go exactly through the first
and fourth control vertex.
OSP_BSPLINE
The indices point to the first of 4 consecutive control points in the
vertex buffer. This basis is not interpolating, thus the curve does in
general not go through any of the control points directly. Using this
basis, 3 control points can be shared for two continuous neighboring
curve segments, e.g., the curves
OSP_HERMITE
It is necessary to have both vertex buffer and tangent buffer for using
this basis. The indices point to the first of 2 consecutive points in
the vertex buffer, and the first of 2 consecutive tangents in the
tangent buffer. This basis is interpolating, thus does exactly go
through the first and second control point, and the first order
derivative at the begin and end matches exactly the value specified in
the tangent buffer. When connecting two segments continuously, the end
point and tangent of the previous segment can be shared.
OSP_CATMULL_ROM
The indices point to the first of 4 consecutive control points in the
vertex buffer. If
The following section describes the properties of different curve types’ and how they define the geometry of a curve:
OSP_FLAT
This type enables faster rendering as the curve is rendered as a
connected sequence of ray facing quads.
OSP_ROUND
This type enables rendering a real geometric surface for the curve which
allows closeup views. This mode renders a sweep surface by sweeping a
varying radius circle tangential along the curve.
OSP_RIBBON
The type enables normal orientation of the curve and requires a normal
buffer be specified along with vertex buffer. The curve is rendered as a
flat band whose center approximately follows the provided vertex buffer
and whose normal orientation approximately follows the provided normal
buffer. Not supported for basis OSP_LINEAR
.
OSP_DISJOINT
Only supported for basis OSP_LINEAR
; the segments are open and not
connected at the joints, i.e., the curve segments are either individual
cones or cylinders.
OSPRay can directly render axis-aligned bounding boxes without the need
to convert them to quads or triangles. To do so create a boxes geometry
by calling ospNewGeometry
with type string “box
”.
Type | Name | Description |
---|---|---|
box3f[] | box | data array of boxes |
Parameters defining a boxes geometry.
OSPRay can directly render planes defined by plane equation coefficients
in its implicit form ospNewGeometry
with
type string “plane
”.
Type | Name | Description |
---|---|---|
vec4f[] | plane.coefficients |
data array of plane coefficients |
box3f[] | plane.bounds | optional data array of bounding boxes |
Parameters defining a planes geometry.
OSPRay can directly render multiple isosurfaces of a volume without
first tessellating them. To do so create an isosurfaces geometry by
calling ospNewGeometry
with type string “isosurface
”. The appearance
information of the surfaces is set through the Geometric Model.
Per-isosurface colors can be set by passing per-primitive colors to the
Geometric Model, in order of the isosurface array.
Type | Name | Description |
---|---|---|
float | isovalue | single isovalues |
float[] | isovalue | data array of isovalues |
OSPVolume | volume | handle of the Volume to be isosurfaced |
Parameters defining an isosurfaces geometry.
Geometries are matched with surface appearance information through GeometricModels. These take a geometry, which defines the surface representation, and applies either full-object or per-primitive color and material information. To create a geometric model, call
OSPGeometricModel ospNewGeometricModel(OSPGeometry);
The passed geometry can be NULL
as long as the geometry to be used is
passed as a parameter. If both a geometry is specified on object
creation and as a parameter, the parameter value is used. If the
parameter value is later removed, the geometry object passed on object
creation is again used.
Color and material are fetched with the primitive ID of the hit (clamped
to the valid range, thus a single color or material is fine), or mapped
first via the index
array (if present). All parameters are optional,
however, some renderers (notably the path tracer)
require a material to be set. Materials are either handles of
OSPMaterial
, or indices into the material
array on the
renderer, which allows to build a world which
can be used by different types of renderers.
An invertNormals
flag allows to invert (shading) normal vectors of the
rendered geometry. That is particularly useful for clipping. By changing
normal vectors orientation one can control whether inside or outside of
the clipping geometry is being removed. For example, a clipping geometry
with normals oriented outside clips everything what’s inside.
Type | Name | Description |
---|---|---|
OSPGeometry | geometry | optional geometry object this model references |
OSPMaterial / OSPMaterial[] / uint32 / uint32[] | material | optional (data array of per-primitive) material, may be an index into the material parameter on the renderer (if it exists) |
vec4f / vec4f[] | color | optional (data array of per-primitive) color assigned to the geometry (linear RGBA) |
uint8[] | index | optional data array of per-primitive indices into color and material |
bool | invertNormals | inverts all shading normals (Ns), default false |
uint32 | id | optional user ID, for framebuffer channel OSP_FB_ID_OBJECT , default -1u |
Parameters understood by GeometricModel.
To create a new light source of given type type
use
OSPLight ospNewLight(const char *type);
All light sources accept the following parameters:
Type | Name | Default | Description |
---|---|---|---|
vec3f | color | white | color of the light (linear RGB) |
float | intensity | 1 | intensity of the light (a factor) |
uint | intensityQuantity | OSPIntensityQuantity to set the radiometric quantity represented by intensity . The default value depends on the light source. |
|
bool | visible | true | whether the light can be directly seen |
Parameters accepted by all lights.
In OSPRay the intensity
parameter of a light source can correspond to
different types of radiometric quantities. The type of the value
represented by a light’s intensity
parameter is set using
intensityQuantity
, which accepts values from the enum type
OSPIntensityQuantity
. The supported types of OSPIntensityQuantity
differ between the different light sources (see documentation of each
specific light source).
Name | Description |
---|---|
OSP_INTENSITY_QUANTITY_POWER | the overall amount of light energy emitted by the light source into the scene, unit is W |
OSP_INTENSITY_QUANTITY_INTENSITY | the overall amount of light emitted by the light in a given direction, unit is W/sr |
OSP_INTENSITY_QUANTITY_RADIANCE | the amount of light emitted by a point on the light source in a given direction, unit is W/sr/m2 |
OSP_INTENSITY_QUANTITY_IRRADIANCE | the amount of light arriving at a surface point, assuming the light is oriented towards to the surface, unit is W/m2 |
OSP_INTENSITY_QUANTITY_SCALE | a linear scaling factor for light sources with a built-in quantity (e.g., HDRI , or sunSky , or when using intensityDistribution ). |
Types of radiometric quantities used to interpret a light’s intensity
parameter.
Measured light sources (IES, EULUMDAT, …) are supported by the sphere
,
spot
, and quad
lights when setting an intensityDistribution
data array to modulate the intensity per direction. The mapping
is using the C-γ coordinate system (see also below figure): the values
of the first (or only) dimension of intensityDistribution
are
uniformly mapped to γ in [0–π]; the first intensity value to 0, the
last value to π, thus at least two values need to be present.
If the array has a second dimension then the intensities are not
rotational symmetric around the main direction (where angle γ is zero),
but are accordingly mapped to the C-halfplanes in [0–2π]; the first
“row” of values to 0 and 2π, the other rows such that they have uniform
distance to its neighbors. The orientation of the C0-plane is specified
via c0
.
Type | Name | Description |
---|---|---|
float[] | intensityDistribution | luminous intensity distribution for photometric lights; can be 2D for asymmetric illumination; values are assumed to be uniformly distributed |
vec3f | c0 | orientation, i.e., direction of the C0-(half)plane (only needed if illumination via intensityDistribution is asymmetric) |
Special parameters for photometric lights.
When using an intensityDistribution
then the default and only valid
value for intensityQuantity
is OSP_INTENSITY_QUANTITY_SCALE
.
The following light types are supported by most OSPRay renderers.
The distant light (or traditionally the directional light) is thought to
be far away (outside of the scene), thus its light arrives (almost) as
parallel rays. It is created by passing the type string “distant
” to
ospNewLight
. The distant light supports
OSP_INTENSITY_QUANTITY_RADIANCE
and
OSP_INTENSITY_QUANTITY_IRRADIANCE
(default) as intensityQuantity
parameter value. In addition to the general parameters
understood by all lights the distant light supports the following
special parameters:
Type | Name | Default | Description |
---|---|---|---|
vec3f | direction | main emission direction of the distant light | |
float | angularDiameter | 0 | apparent size (angle in degree) of the light |
Special parameters accepted by the distant light.
Setting the angular diameter to a value greater than zero will result in soft shadows when the renderer uses stochastic sampling (like the path tracer). For instance, the apparent size of the sun is about 0.53°.
The sphere light (or the special case point light) is a light emitting
uniformly in all directions from the surface toward the outside. It does
not emit any light toward the inside of the sphere. It is created by
passing the type string “sphere
” to ospNewLight
. The point light
supports only OSP_INTENSITY_QUANTITY_SCALE
when
intensityDistribution
is set, or otherwise
OSP_INTENSITY_QUANTITY_POWER
, OSP_INTENSITY_QUANTITY_INTENSITY
(then
default) and OSP_INTENSITY_QUANTITY_RADIANCE
as intensityQuantity
parameter value. In addition to the general parameters
understood by all lights and the photometric
parameters the sphere light supports the following
special parameters:
Type | Name | Default | Description |
---|---|---|---|
vec3f | position | the center of the sphere light | |
float | radius | 0 | the size of the sphere light |
vec3f | direction | main orientation of intensityDistribution
|
Special parameters accepted by the sphere light.
Setting the radius to a value greater than zero will result in soft shadows when the renderer uses stochastic sampling (like the path tracer).
The spotlight is a light emitting into a cone of directions. It is
created by passing the type string “spot
” to ospNewLight
. The
spotlight supports only OSP_INTENSITY_QUANTITY_SCALE
when
intensityDistribution
is set, or otherwise
OSP_INTENSITY_QUANTITY_POWER
, OSP_INTENSITY_QUANTITY_INTENSITY
(then
default) and OSP_INTENSITY_QUANTITY_RADIANCE
as intensityQuantity
parameter value. In addition to the general parameters
understood by all lights and the photometric
parameters the spotlight supports the special
parameters listed in the table.
Type | Name | Default | Description |
---|---|---|---|
vec3f | position | the center of the spotlight | |
vec3f | direction | main emission direction of the spot | |
float | openingAngle | 180 | full opening angle (in degree) of the spot; outside of this cone is no illumination |
float | penumbraAngle | 5 | size (angle in degree) of the “penumbra”, the region between the rim (of the illumination cone) and full intensity of the spot; should be smaller than half of openingAngle
|
float | radius | 0 | the size of the spotlight, the radius of a disk with normal direction
|
float | innerRadius | 0 | in combination with radius turns the disk into a ring |
Special parameters accepted by the spotlight.
Setting the radius to a value greater than zero will result in soft shadows when the renderer uses stochastic sampling (like the path tracer). Additionally setting the inner radius will result in a ring instead of a disk emitting the light.
The quad4 light is a planar, procedural area light source emitting
uniformly on one side into the half-space. It is created by passing the
type string “quad
” to ospNewLight
. The quad light supports only
OSP_INTENSITY_QUANTITY_SCALE
when intensityDistribution
is set, or
otherwise OSP_INTENSITY_QUANTITY_POWER
,
OSP_INTENSITY_QUANTITY_INTENSITY
and OSP_INTENSITY_QUANTITY_RADIANCE
(then default) as intensityQuantity
parameter. In addition to the
general parameters understood by all lights and the
photometric parameters the quad light supports
the following special parameters:
Type | Name | Default | Description |
---|---|---|---|
vec3f | position | position of one vertex of the quad light | |
vec3f | edge1 | vector to one adjacent vertex | |
vec3f | edge2 | vector to the other adjacent vertex |
Special parameters accepted by the quad light.
The emission side is determined by the cross product of edge1
×edge2
.
which is also the main emission direction for intensityDistribution
.
Note that only renderers that use stochastic sampling (like the path
tracer) will compute soft shadows from the quad light. Other renderers
will just sample the center of the quad light, which results in hard
shadows.
The cylinder light is a cylinderical, procedural area light source
emitting uniformly outwardly into the space beyond the boundary. It is
created by passing the type string “cylinder
” to ospNewLight
. The
cylinder light supports OSP_INTENSITY_QUANTITY_POWER
,
OSP_INTENSITY_QUANTITY_INTENSITY
and OSP_INTENSITY_QUANTITY_RADIANCE
(default) as intensityQuantity
parameter. In addition to the general
parameters understood by all lights the cylinder light
supports the following special parameters:
Type | Name | Default | Description |
---|---|---|---|
vec3f | position0 | position of the start of the cylinder | |
vec3f | position1 | position of the end of the cylinder | |
float | radius | 1 | radius of the cylinder |
Special parameters accepted by the cylinder light.
Note that only renderers that use stochastic sampling (like the path tracer) will compute soft shadows from the cylinder light. Other renderers will just sample the closest point on the cylinder light, which results in hard shadows.
The HDRI light is a textured light source surrounding the scene and
illuminating it from infinity. It is created by passing the type string
“hdri
” to ospNewLight
. The values of the HDRI correspond to radiance
and therefore the HDRI light only accepts OSP_INTENSITY_QUANTITY_SCALE
as intensityQuantity
parameter value. In addition to the general
parameters the HDRI light supports the following special
parameters:
Type | Name | Default | Description |
---|---|---|---|
vec3f | up | up direction of the light | |
vec3f | direction | direction to which the center of the texture will be mapped to (analog to panoramic camera) | |
OSPTexture | map | environment map in latitude / longitude format |
Special parameters accepted by the HDRI light.
Note that the SciVis renderer only shows the HDRI light in the background (like an environment map) without computing illum