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OSPRay Studio v1.1.0

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@BruceCherniak BruceCherniak released this 31 Jul 20:22
  • Compatible with OSPRay release v3.2.0

  • Features and Improvements

    • Add support for new OSPRay functionality:
      • Blue noise sampling enabled through setting accumLimit
      • Tonemapper post-process adjustments without re-rendering
      • OpenImageDenoise quality settings and denoise alpha channel through UI and
        new command line parameters:
        • "--denoiseQuality" {low, medium, high} sets the final frame quality
        • "--denoiseAlpha" enables denoising the alpha channel
      • Half-float texture format supported for EXR textures
      • Support for new OSPRay param limitIndirectLightSamples optimization
        which limits the number of light samples after the first non-specular
        (i.e., diffuse and glossy) bounce to at most one.
    • Added glTF importer support for EXT_mesh_gpu_instancing to allow loading of
      highly instanced scenes.
  • Cleanup and bug fixes:

    • Fixes for glTF PBR materials:
      • normal channel, previously used default normal
        that affects all layers, including coat. Now baseNormal and coatNormal
        are considered separately.
      • sheenColorTexture parameter was not applied correctly
      • Removed thicknessTexture from KHR_materials_volume to allow ray-depth
        to determine thickness.
    • Fix verify install condition to report ospInit errors correctly
    • Update 3rd party dependencies

Full Changelog: v1.0.0...v1.1.0