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Compatible with OSPRay release v3.2.0
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Features and Improvements
- Add support for new OSPRay functionality:
- Blue noise sampling enabled through setting
accumLimit
- Tonemapper post-process adjustments without re-rendering
- OpenImageDenoise quality settings and denoise alpha channel through UI and
new command line parameters:- "--denoiseQuality" {low, medium, high} sets the final frame quality
- "--denoiseAlpha" enables denoising the alpha channel
- Half-float texture format supported for EXR textures
- Support for new OSPRay param
limitIndirectLightSamples
optimization
which limits the number of light samples after the first non-specular
(i.e., diffuse and glossy) bounce to at most one.
- Blue noise sampling enabled through setting
- Added glTF importer support for EXT_mesh_gpu_instancing to allow loading of
highly instanced scenes.
- Add support for new OSPRay functionality:
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Cleanup and bug fixes:
- Fixes for glTF PBR materials:
- normal channel, previously used default normal
that affects all layers, including coat. Now baseNormal and coatNormal
are considered separately. sheenColorTexture
parameter was not applied correctly- Removed
thicknessTexture
from KHR_materials_volume to allow ray-depth
to determine thickness.
- normal channel, previously used default normal
- Fix verify install condition to report ospInit errors correctly
- Update 3rd party dependencies
- Fixes for glTF PBR materials:
Full Changelog: v1.0.0...v1.1.0