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Welcome to the RenderToolbox wiki!
RenderToolbox4 is compatible with RenderToolbox3 recipes and scripts, so old code should still work. When writing new code, please use the new RenderToolbox4 style (we think it's better, and we would like to stop supporting the old style).
|Overview||with pictures, not details|
|How it Works||with some details|
RenderToolbox comes with a number of ExampleScenes. We intend these to illustrate key features of RenderToolbox.
|Flythrough||scene modifications with "remodeler" functions instead of mappings|
|BlenderPython||programmatic 3D modeling with Python and Blender|
|CoordinatesTest||render a simple scene as-is|
|Dice||UV mapping for surface reflectance image texture|
|Dragon||colorful conditions, area lights|
|Interior||challenges with physically-based lighting|
|Interreflection||path tracing, sanity check for physics principles|
|LightFieldSphere||lighting from a spherical image map|
|MaterialSphere||fancy materials, bump maps, "remodeling" on the fly|
|RadianceTest||sanity check for physics principles|
|RGBPromotion||renderer representation of RGB reflectances, "remodeling" on the fly|
|ScalingTest||sanity check for renderer numerical scaling|
|SceneFromScratch||programmatic 3D modeling in Matlab|
|SimpleSphere||sanity check for physics principles|
|SimpleSquare||sanity check for physics principles|
|SpectralIllusion||image analysis, perceptual illusion|
|WildScene||rendering "wild" scenes from the internet|
- Conditions File Format
- Mappings File Format
- Generic Mappings
- Mexximp Mappings
- Mitsuba Mappings
- PBRT Mappings
- Spectrum Bands
We are pleased to have published a methods paper which describes the design and usage of a previous version, RenderToolbox3 (version 1.1):
Heasly BS, Cottaris NP, Lichtman DP, Xiao B, Brainard DH, "RenderToolbox3: MATLAB tools that facilitate physically based stimulus rendering for vision research", J Vis. 2014 Feb 7, 14(2).
Please cite this paper if you use RenderToolbox in published research.