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RocketMod 4 plugin for Unturned which allows players to have more than just one bed.
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Commands Changed RestoreHomes AllowedCaller to Both Aug 2, 2019
Helpers update May 21, 2019
Patches Fix May 25, 2019
Properties Remove unnecessary folder + AssemblyInfo update May 22, 2019
Database.cs Fix May 25, 2019
LICENSE Update LICENSE May 25, 2019
MoreHomes.csproj Update MoreHomes.csproj May 25, 2019
MoreHomes.sln update May 21, 2019
MoreHomesConfiguration.cs Initial commit Mar 2, 2019 Update Jun 19, 2019

Version Discord

MoreHomes - Unturned RocketMod4 Plugin

  • Allows players to have multiple beds
  • You can set the delay of teleportation
  • Manage max amount of homes by creating permissions
  • Restore all beds to the database with a command
  • Checks if bed exists before teleporting

Libraries: 0Harmony and LiteDB


/home - Teleports you to your first bed
/home [name] - Teleports you to the selected bed /homes - Prints all your beds to the chat
/renamehome [oldName] [newName] - Renames your bed
/restorehomes - Console command which adds all beds on the map to database

Default Configuration

<?xml version="1.0" encoding="utf-8"?>
<MoreHomesConfiguration xmlns:xsd="" xmlns:xsi="">

Default Translation

<?xml version="1.0" encoding="utf-8"?>
<Translations xmlns:xsd="" xmlns:xsi="">
  <Translation Id="home_max_warn" Value="You can't have more beds!" />
  <Translation Id="command_homes" Value="Your beds:" />
  <Translation Id="command_home_not_found" Value="Can't find any bed called {0}." />
  <Translation Id="command_home_delay" Value="You will be teleported to your bed in {0} seconds!" />
  <Translation Id="command_home_died" Value="Teleportation canceled, because you died." />
  <Translation Id="no_home" Value="You don't have any bed to teleport." />
  <Translation Id="command_rename_not_found" Value="Couldn't rename bed {0}, because it doesn't exits." />
  <Translation Id="command_rename_format" Value="Format: /renamehome &lt;oldName&gt; &lt;newName&gt;" />
  <Translation Id="command_rename_success" Value="Successfully renamed {0} to {1}!" />
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