From 10709f7393a340363fcfebcb24638260050528b1 Mon Sep 17 00:00:00 2001 From: laytonloztew Date: Tue, 26 Aug 2025 10:18:02 -0400 Subject: [PATCH] Rewrite Overly RNG Reliant Unwelcome Concept Adds "without purpose" condition to Overly RNG Reliant unwelcome concept with examples of purpose, based on internal DevComp and developer discussions --- docs/guidelines/content/unwelcome-concepts.md | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/docs/guidelines/content/unwelcome-concepts.md b/docs/guidelines/content/unwelcome-concepts.md index 463305fd..5d0ac887 100644 --- a/docs/guidelines/content/unwelcome-concepts.md +++ b/docs/guidelines/content/unwelcome-concepts.md @@ -91,14 +91,21 @@ When these are acceptable: - Bonus subsets or subsets specifically approved for grinding tasks are an exception to this policy and may be implemented. -## Overly RNG Reliant +## Overly RNG Reliant Without Purpose -Rely entirely on randomness, especially when there are extremely low odds. +Rely entirely on randomness and does not serve a purpose, especially when there are extremely low odds. When these are acceptable: - Games or mini-games where the randomness is a major aspect. +Examples of acceptable purpose: + +- Rewarding an exclusive item (the item does not have to be useful to the player) +- Awarding an in-game achievement +- Displaying unique dialogue +- Playing a unique cutscene + ## "Secret Achievements" When the player has no indication of what they're going after.