From 5c897ebcfec847dd568eafa517bf191999003b7b Mon Sep 17 00:00:00 2001 From: Masaru Mamoru <36118010+KniteRite@users.noreply.github.com> Date: Sun, 26 Oct 2025 12:08:45 -0600 Subject: [PATCH] Modifying DSi Specific Tips Due to this tip also applying to MelonDS DS and most likely, future DSi Compatible Cores, specifying Bizhawk here seems unnecessary. --- docs/developer-docs/console-specific-tips.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/developer-docs/console-specific-tips.md b/docs/developer-docs/console-specific-tips.md index 86e23fa6..0b7e99ae 100644 --- a/docs/developer-docs/console-specific-tips.md +++ b/docs/developer-docs/console-specific-tips.md @@ -137,7 +137,7 @@ Checks if the 8-bit value at 0x18BAB5 is equal to 0x20. This means 0x18BAB5 cont - Pointers always start with a `0x02`. For example, a pointer pointing directly to `0x13f944` will be `0x0213f944`. - DSi mode can be detected when bit0 & bit1 are 1 at 0x400. This is known to slightly shift memory on some games and so it could be used to protect against the mode if needs be. -## Nintendo DSi (Bizhawk) +## Nintendo DSi - **0xfffe00: DSi Mode String** ASCII String that identifies the DSi Game being played. Can be used to check if you are in the game rather than on the DSi home screen, etc.