From 528c15ce357ab0f864239808a60c59596123fe58 Mon Sep 17 00:00:00 2001 From: Alexander Grund Date: Fri, 5 Nov 2021 16:26:19 +0100 Subject: [PATCH] Remove unused SettingsChanged method --- libs/s25main/desktops/dskGameInterface.cpp | 2 -- libs/s25main/desktops/dskGameInterface.h | 2 -- 2 files changed, 4 deletions(-) diff --git a/libs/s25main/desktops/dskGameInterface.cpp b/libs/s25main/desktops/dskGameInterface.cpp index 868975fdd..deef3fb1d 100644 --- a/libs/s25main/desktops/dskGameInterface.cpp +++ b/libs/s25main/desktops/dskGameInterface.cpp @@ -259,8 +259,6 @@ void dskGameInterface::ShowPersistentWindowsAfterSwitch() WINDOWMANAGER.ShowAfterSwitch(std::make_unique(gwv.GetViewer().GetPlayer())); } -void dskGameInterface::SettingsChanged() {} - void dskGameInterface::Resize(const Extent& newSize) { Window::Resize(newSize); diff --git a/libs/s25main/desktops/dskGameInterface.h b/libs/s25main/desktops/dskGameInterface.h index 47ac17d88..c41bdf812 100644 --- a/libs/s25main/desktops/dskGameInterface.h +++ b/libs/s25main/desktops/dskGameInterface.h @@ -47,8 +47,6 @@ class dskGameInterface : void LC_Status_ConnectionLost() override; void LC_Status_Error(const std::string& error) override; - /// Called whenever Settings are changed ingame - void SettingsChanged(); RoadBuildMode GetRoadMode() const { return road.mode; }