@RevenantX RevenantX released this Jun 14, 2018 · 2 commits to 0.7 since this release

Assets 5
  • Fixed .NET core Stop() block,
  • Set disconnected state on disconnected peer
  • Added max string length to NetSerializer constructor

@RevenantX RevenantX released this Jan 12, 2018 · 11 commits to 0.7 since this release

Assets 5
  • Removed unnecessary flow nodes
  • Improved sending speed
  • Thread safe NetPeer.Send and NetManager.PollEvents
  • Packet loss statistics
  • Added NetDataReader clone method.
  • Optimizations

@RevenantX RevenantX released this Dec 11, 2017 · 230 commits to master since this release

Assets 4
  • Added Peek method for char
  • Added support for old Unity (4.x)
  • Added NetPeer object as result of NetManager.Connect() method
  • Limit packet pool
  • Fix large memory usage

@RevenantX RevenantX released this Oct 8, 2017 · 244 commits to master since this release

Assets 3
  • Fix sequenced channel
  • Fixed NetPeer ConnectRequest bug
  • Fix packet leaks
  • Fix Android IL2CPP crash (unity3d related)

@RevenantX RevenantX released this Sep 20, 2017 · 250 commits to master since this release

Assets 3
  • Added bool array support to NetSerializer
  • Improved NetUtils.GetLocalIp method
  • Fixed NetSerializer for UWP
  • Fixed NetDataWriter.PutBytesWithLength
  • Fixed packet loss simulation
  • Fixed "deserialize" method name
  • Fixed packet sizes for unconnected messages
Jun 22, 2017
fix #61 disconnection data.
Mar 23, 2017
fix netserializer "ReadPacket" method.
Mar 22, 2017
some tunes in net serializer and NetDataWriter/NetDataReader.