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@RevenantX RevenantX released this Feb 23, 2019 · 108 commits to master since this release

(differences from

  • Added new NetPacketProcessor for easy serializer usage
  • Added reliable disconnect with user data
  • Added connection requests with user data and OnConnectionRequest on remote side to check incoming data and decide to reject (with reason) or accept incoming peer.
  • Added possibility to bind to specific ip address (IPv4 and IPv6)
  • Added possibility to recycle incoming data (for low GC consumption)
  • Added basic time sync things to NetPeer
  • Improved and enabled merging for all cases (setting removed) (it always reduces traffic)
  • Improved ping logic (more accurate and stable)
  • Changed logging logic
  • Improved connection/disconnection logic
  • Improved speed
  • Updated .netcore and .netstandard requirements to 2.0
  • Unity3d specific fixes
  • Tons of fixes and improvements (which I just forgot)
Assets 5
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