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Fix compound clouds #551

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hhyyrylainen opened this Issue Apr 7, 2018 · 6 comments

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hhyyrylainen commented Apr 7, 2018

The compound clouds need to be fixed to look the same as before and the absorbing needs to be fixed. I also haven't made the clouds spawn around the player (currently there is just one cloud entity at 0,0,0) and the spawn system doesn't randomize the cloud coordinates so they also spawn at 0,0,0.

This is one of the last major issues in engine_refactor.

  • Clouds work
  • Spawn rate has been tweaked
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TjWhale commented Apr 12, 2018

Moreover as part of this the compound clouds to be rebalanced so they are very abundant at the beginning of the game and become more scarce as time progresses. Moreover, in line with nicks compound rebalance mod, they should be bigger and less abundant in general than they are now.

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Untrustedlife commented May 23, 2018

Ill play with mirroring after i mow the lawn after i get home tonight

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hhyyrylainen commented Jun 2, 2018

This sort of maybe works now. Except of course the clouds only spawn near the origin so once they are confirmed to be fully working I'll do a system where new containers for the clouds are spawned around the players and see why the clouds always have coordinates 0, 0 when spawning.

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hhyyrylainen commented Oct 4, 2018

Currently it seems that the cloud scaling is off (the orientation of the cloud seems correct).
As the glucose spawn cheat spawns farther from the cursor the farther you are from 0,0.
And dynamically spawning the cloud entities as the player moves isn't done.

@hhyyrylainen hhyyrylainen self-assigned this Oct 4, 2018

@Untrustedlife Untrustedlife self-assigned this Oct 4, 2018

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Untrustedlife commented Oct 29, 2018

What is the status on this issue ytou think @hhyyrylainen ?

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hhyyrylainen commented Oct 29, 2018

I think it's good. We can do final balancing without having any issues open.

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