New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add basic pilus #559

Open
TjWhale opened this Issue Apr 12, 2018 · 2 comments

Comments

Projects
None yet
3 participants
@TjWhale
Copy link
Contributor

TjWhale commented Apr 12, 2018

A pilus to be added to the game: if it touches another cell that cell will take some damage.

@Untrustedlife

This comment has been minimized.

Copy link
Contributor

Untrustedlife commented Oct 29, 2018

We need the cone collision support, after that it should be eaasy to implement assuming the physics engine switch doesnt totally break our collisions (and then we would have to fix those again ugh)

@Untrustedlife

This comment has been minimized.

Copy link
Contributor

Untrustedlife commented Oct 29, 2018

I suppos ei might aswell work on this. Ill need the model and a cone collision, perhaps keep this in mind @hhyyrylainen with the switching of the physics engine

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment