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Balance builds with high or low organelle counts #687

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hhyyrylainen opened this Issue Dec 26, 2018 · 1 comment

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hhyyrylainen commented Dec 26, 2018

This hasn't been thought out yet but "gluttonous" builds and builds with low number of organelles should be made infeasible with balancing tweaks.

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hhyyrylainen commented Dec 26, 2018

Comment from @TjWhale:
"Tackle organelle gluttony and over-viability of basic builds: make sure that having too many organelles is clearly bad and also make sure having too few becomes unworkable over time. I think reducing compound clouds over time (esp. glucose) will help and separating biomes will help reduce energy sources. Also chloroplasts may need a nerf to maybe slow you down, maybe switch to drag per hex rather than drag per organelle? Also more balancing of energy production so having a large cell is very costly."

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