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Organelle rotation in the editor is now weird #816
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Ill grab this as my first pr after awhile |
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The latest branch is https://github.com/Revolutionary-Games/Thrive/tree/patches |
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Not master? |
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Actually, I think the organelle rotation changes are there too... yeah, please ignore. |
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I fixed the rotations, the offset is still a little bit wrong but I improved it significantly |
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This was improved by: #818 but they are still rotated a bit weird. For example many of the organelles at their default rotation are positioned very differently than once rotated 360 degrees, which is strange. |
* Single hex works fine and editor rotation works, * "fixed flagella" * Actually fixed flagella * Fixed Offset A little bit (Its still about half a hex off) * formatted * "its fixed" but the mitochondria and such arent rotated the way i would prefer, also the offset for flagella is still there * fixed derp * did what hhenri suggested * fixed a thing * did hhenri suggestions * moved offset delcaration * Ran formatting
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@Untrustedlife will you work more on this or can I clear you being assigned? |
`organelle_component.as L30` was previously violated by the editor code. Close #816.
`organelle_component.as L30` was previously violated by the editor code. Close #816.
Related to: #813
rotating organelles is a bit weird now in the editor, probably another issue with the rotation code, likely similar to what causes the flagella to be weird.
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