Permalink
Commits on Apr 13, 2012
  1. @DDuarte

    Core/BG: When starting a battleground teleport the player to start lo…

    …cation if it goes outside of the allowed "waiting" area (for example, getting out of the "bubble" in EotS)
    
    Allowed waiting area is calculated as the distance specified in database (battleground_template.StartMaxDist) and the battleground start point for each team
    A distance of 0 is ignored (not used in SotA nor arenas)
    
    The values in DB might need some tweaks, open a pull request if you calculate better ones
    
    Closes #180
    
    Initial patch and idea by Rat
    
    Also added validation (DBError log) to some fields in battleground_template table
    DDuarte committed Apr 13, 2012
  2. @Subv

    Core/Spells: Prevent Siphon Life from proccing on Corruption apply.

    Closes #6150
    
    Signed-off-by: Subv <s.v.h21@hotmail.com>
    Subv committed Apr 13, 2012
  3. @Shauren

    Scripts/Icecrown Citadel

    * Fixed Professor Putricide Tear Gas stunning himself
    * Fixed visual of Unstable Experiment
    * Fixed oozes not picking new targets after hitting old
    * Fixed Gas Cloud not using melee attack
    * Removed ooze summon position hack
    
    Closes #4301
    Closes #2726
    Closes #5119
    Closes #4464
    Closes #2874
    Closes #4407
    Closes #2421
    Closes #4899
    Shauren committed Apr 13, 2012
  4. @kandera
  5. @Subv
  6. @kandera

    DB: various db fixes from patches. authors are mentioned above the pa…

    …tches. closes #2169, closes #3344, closes #4162, closes #3530, closes #5982, closes #5849, closes #6098, closes #5569, closes #5493, closes #5510, closes #5470, closes #5408, closes #5406, closes #4875, closes #5457, closes #4467, closes #4043, closes #3899, closes #3859, closes #3518. signed off by nayd
    kandera committed Apr 13, 2012
  7. @Shauren

    Core/Movement: Changed casting check in TargetedMovementGenerator to …

    …be able to freely manipulate cast+move interaction in scripts
    Shauren committed Apr 13, 2012
  8. @DDuarte

    DB/SAI: Revert some mistakes in SAI db data (target_types were added …

    …to action_param6; contiguous fields)
    
    Please, don't do this error.
    DDuarte committed Apr 13, 2012
  9. @Subv

    Core/Loading: Make GameObject loot loading faster by removing an unne…

    …eded call to an expensive method.
    
    Thanks Manuel for pointing it out
    Subv committed Apr 13, 2012
  10. @Subv

    Core/Spells: You should not be able to cast Create Healthstone if you…

    … already have one in your inventory
    
    Closes #1498
    Signed-off-by: Subv <s.v.h21@hotmail.com>
    Subv committed Apr 13, 2012
Commits on Apr 12, 2012
  1. @Subv

    Core/Spells: Apply Lifebloom's final bloom bonus from Empowered Rejuv…

    …enation also on expire. thanks @3kids for noticing
    Subv committed Apr 12, 2012
  2. @kandera
  3. @kandera
  4. @kaelima

    Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI…

    … method (fixes offhand attacks if not UpdateAI is overridden)
    kaelima committed Apr 12, 2012
  5. @Shauren

    Removed unused file

    Shauren committed Apr 12, 2012
  6. @kandera
  7. @Machiavell1
  8. @Subv

    Core/Spells: Fixed Lifebloom's final bloom benefit from Empowered Rej…

    …uvenation
    
    closes #244
    Signed-off-by: Subv <s.v.h21@hotmail.com>
    Subv committed Apr 12, 2012
  9. @Subv

    Spells/Scripts: Allow OnEffectAbsorb to call PreventDefaultAction in …

    …AuraScripts
    
    closes #6172
    
    Signed-off-by: Subv <s.v.h21@hotmail.com>
    Subv committed Apr 12, 2012
  10. @Subv
  11. @Machiavell1

    Core/Commands: Remove recently defunct .hover command. All this spell…

    … did before hoverheight changes was .cast/.unaura spell 11010. And since we do not have .autoattack, .steadyshot, .heroicstrike, .shootwand etc. either, there's no place for this command in the core (there never was).
    Machiavell1 committed Apr 12, 2012
  12. @kaelima
  13. @Subv
  14. @kaelima

    DB/Spell Bonus Data: Fix more spell power stacking exploits (items & …

    …enchants)
    
    Thanks Hitplusone, amort and SignFinder for the list
    Closes #1701
    kaelima committed Apr 12, 2012
Commits on Apr 11, 2012
  1. @Subv

    Core/Spells: Corrected Rupture critical hits, it wont make other dots…

    … (incorrectly) crit any longer
    
    Signed-off-by: Subv <s.v.h21@hotmail.com>
    Subv committed Apr 11, 2012
  2. @tobmaps @kaelima

    DB/Spell Bonus Data:

    - Set 0 values for some spells that should never scale with spell power. If some have been left out please report an issue.
    - Set 20% ap coefficient for Howling Blast
    Closes #6163
    Closes #4166
    Closes #436
    tobmaps committed with kaelima Apr 11, 2012
  3. @kaelima

    DB/WDB: Remove temp entry 68686 and replace with existing wdbverified

    (doesnt really fix anything, just for the sake of using proper entries)
    kaelima committed Apr 11, 2012
  4. @kaelima
  5. @Subv

    Core/Spells: Execute spell procs after the healing effects of a spell

    Closes #216
    
    Signed-off-by: Subv <s.v.h21@hotmail.com>
    Subv committed Apr 11, 2012
  6. @Subv

    Battlegrounds/WS: Fixed doors

    Closes #6170
    
    Signed-off-by: Subv <s.v.h21@hotmail.com>
    Subv committed Apr 11, 2012
  7. @Shauren
  8. @Machiavell1
  9. @Shauren

    Core: Fixed warning C4263: 'bool Creature::SetDisableGravity(bool,boo…

    …l)' : member function does not override any base class virtual member function
    Shauren committed Apr 11, 2012
  10. @vermie @Machiavell1

    dead code

    vermie committed with Machiavell1 Mar 20, 2012
  11. @vermie @Machiavell1

    Scripts/Karazhan/Midnight: Fix timer logic

    Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
    vermie committed with Machiavell1 Apr 11, 2012