AliensVsPredator is a science fiction Minecraft mod, set in a universe that doesn't just include aliens and predators, but also other creatures found in the canon lore. It adds several new planets, hundreds of new blocks, creatures, weapons, and items used to push your Minecraft experience to a science fictional extreme.
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AliensVsPredator (Minecraft Mod)




Please read the following if you plan on contributing to this project. It is very important to have your development environment set up properly. Aside from that, pull requests that do not follow the same format will not be accepted.

1) Clone The Repository

Open your command line, and execute the following commands:

  1. git clone
  2. cd AliensVsPredator

2) Setup the Development Environment

Note: If Gradle is not installed on your system, you may use ./gradlew on Unix based platforms or ./gradlew.bat on Windows platforms.

  1. Please complete the steps listed under the Gradle Properties section before moving on.
  2. Run gradle setupDecompWorkspace and wait for it to complete.
  3. Once completed, copy mdxlib_at.cfg from the mdxlib jar located in your .gradle cache directory with the following structure .gradle\caches\modules-2\files-2.1\com.arisux\mdxlib\X.X.X.X\0000000000000000000000000000000000000000\mdxlib-X.X.X.X-deobf.jar.
  4. Paste mdxlib_at.cfg into this repo's src\main\resources\ directory.
  5. Run gradle setupDecompWorkspace once more. This time, it should detect an Access Transformer. If it does not, then you have copied it to the wrong location.

3) Setup your IDE

Note: If you experience any errors setting up your IDE, please run gradle setupDecompWorkspace --refresh-dependencies to rule out any dependency related issues.

IntelliJ IDEA

  1. gradle idea


  1. gradle eclipse

Updating your Repository

Run the following to sync your copy of the repository up with the latest changes:

  • git pull

If you experience any new errors, it may be due to a dependency change. Please refresh your dependencies:

  • gradle --refresh-dependencies

Building The Project

  1. Please complete the steps listed under the Gradle Properties section before building the project.
  2. To initiate the build process, run gradle build.
  3. You can find the compiled project artifacts in ./build/libs.

Gradle Properties

Before you can initiate the build process, you must create a new text document with the name in the root directory of the repository. Then add the following entries to the gradle properties file you just created on their own respective lines: curseForgeApiKey=00000-00000-00000-00000-00000 mavenUsername=null mavenPassword=null

Note: If the above entry is not added, the build process and setup process will fail.