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Fixed some rendering issues with reflective blocks.

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Ri5ux committed Oct 23, 2017
1 parent e33aecf commit 1f5d6ec01bcb8f226af67c7b229445bdb84a51ca
@@ -76,7 +76,7 @@ public boolean isBlockNormalCube(IBlockState blockState)
@Override
public BlockRenderLayer getBlockLayer()
{
return BlockRenderLayer.TRANSLUCENT;
return BlockRenderLayer.CUTOUT_MIPPED;
}
@Override
@@ -260,5 +260,6 @@ public Models models()
public final Texture QUEEN_BOSS_BAR = new Texture(AliensVsPredator.Properties.ID, "textures/misc/queenbossbar.png");
public final Texture MIST = new Texture(AliensVsPredator.Properties.ID, "textures/blocks/mist.still.png");
public final Texture BLACKGOO = new Texture(AliensVsPredator.Properties.ID, "textures/blocks/blackgoo.png");
public final Texture REFLECTION = new Texture(AliensVsPredator.Properties.ID, "textures/blocks/reflection.png");
public final Texture RES_UNDERWATER_OVERLAY = new Texture("textures/misc/underwater.png");
}
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