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Predators are now a bit bigger by default

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Ri5ux committed Dec 18, 2018
1 parent 20c4731 commit 8ecf06758ac4e6265ac668a05a7568b9f84b5241
@@ -622,7 +622,7 @@ public void render(Object obj)
this.rMandibleLower1.rotateAngleY = -(float) Math.sin(Math.toRadians(mandibleProgress)) * 0.075F;
this.rMandibleLower1.rotateAngleZ = -(float) Math.cos(Math.toRadians(mandibleProgress)) * 0.075F;

this.face.rotateAngleY = (float) Math.toRadians(headYaw(obj)) * 0.75F;
this.face.rotateAngleY = (float) Math.toRadians(headYaw(obj)) * 1F;
this.rThigh.rotateAngleX = MathHelper.cos(swingProgress * 1F + (float) Math.PI) * 0.75F * swingProgressPrev - 0.2F;
this.lThigh.rotateAngleX = MathHelper.sin(swingProgress * 1F + (float) Math.PI) * 0.75F * swingProgressPrev - 0.2F;
this.rArmUpper.rotateAngleX = MathHelper.cos(swingProgress * 0.75F) * 0.6F * swingProgressPrev;
@@ -19,6 +19,6 @@ public RenderYautja(RenderManager m, MapModelTexture<MODEL> texturedModel)
@Override
protected void preRenderCallback(EntitySpeciesYautja yautja, float renderPartialTicks)
{
OpenGL.scale(0.85F, 0.85F, 0.85F);
OpenGL.scale(1F, 1F, 1F);
}
}

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