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Xenomorph warrior jaw no longer oscillates. Didn't look correct.

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Ri5ux committed Mar 15, 2019
1 parent 2b02361 commit a3dee8844e20c82fdbfe347f536a21c4c7a92944
Showing with 0 additions and 2 deletions.
  1. +0 −2 src/main/java/org/avp/client/model/entities/living/ModelWarrior.java
@@ -342,8 +342,6 @@ public void render(Object obj)
this.jaw.rotateAngleY = (float) Math.toRadians(headYaw(obj)) * 0.75F;
this.rHead.rotateAngleY = (float) Math.toRadians(headYaw(obj)) * 0.75F;
this.lHead.rotateAngleY = (float) Math.toRadians(headYaw(obj)) * 0.75F;
this.jaw2.rotateAngleY = (float) Math.toRadians(headYaw(obj)) * 0.75F;
this.jaw2.rotateAngleX = 0.122F + Math.abs(newangle);
newangle = MathHelper.cos(idleProgress(obj) * 3.5F * multiplier) * (float) Math.PI * 0.4F;
draw(chest);
draw(abdomen);

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