Compiles custom code for 3ds games and injects it into existing code.bin files and patches the exheader
Motivation for this is to create a NSMB2 hack with fully custom code. In theory this should work with all other games as well tho.
Work in progress. Should be in a kinda working state now. Might still have bugs that wait to be reported :)
You can find examples on how to use Magikoopa in combination with NSMB2 here: https://github.com/RicBent/Magikoopa-NSMB2-Examples/
- Dirbaio -- Creator of the NSMBDS asm patch template which was used as a basis
- StapleButter -- Partial coding of the Filesystem classes
- Icons8 -- Icons (https://icons8.com/)