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Merge pull request #680 from ulteq/disabledHooksLockAllNodesFix

[Codechange] lockNodes should not be changed outside of the truck parser
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ulteq committed Feb 1, 2016
2 parents 3eb6cb5 + 7cf765f commit fb9f98c7d927efb44e86cdba1dc770e4de4bd890
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  1. +0 −1 source/main/physics/Beam.cpp
@@ -1328,7 +1328,6 @@ void Beam::SyncReset()
it->beam->mSceneNode->detachAllObjects();
it->beam->disabled = true;
it->locked = UNLOCKED;
it->lockNodes = true;
it->lockNode = 0;
it->lockTruck = 0;
it->beam->p2 = &nodes[0];

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