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Terrain shininess should be reduced. #315

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Erie-E8 opened this Issue Jul 20, 2015 · 11 comments

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Erie-E8 commented Jul 20, 2015

Someone should figure out how to reduce the specular shininess of terrains. It's more of an annoyance than an issue, but, I just thought I'd throw it in.

@Max98 Max98 added this to the Post-Nextstable milestone Jul 20, 2015

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Speciesx Jul 20, 2015

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a example terrain?

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Speciesx commented Jul 20, 2015

a example terrain?

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Erie-E8 Jul 20, 2015

N Helens is shiny, I think Baker Ranch is.

Erie-E8 commented Jul 20, 2015

N Helens is shiny, I think Baker Ranch is.

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not really
78c22342-2e13-11e5-97ac-5af039f9c309

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Speciesx commented Jul 20, 2015

not really
78c22342-2e13-11e5-97ac-5af039f9c309

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Erie-E8 Jul 20, 2015

Still a bit too bright, specular wise.

Erie-E8 commented Jul 20, 2015

Still a bit too bright, specular wise.

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This caused by caelum.

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Speciesx commented Jul 20, 2015

This caused by caelum.

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Erie-E8 Jul 20, 2015

Oh. Is there any way to reduce the specular effect?

Erie-E8 commented Jul 20, 2015

Oh. Is there any way to reduce the specular effect?

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edit the RoRSkies.os

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Speciesx commented Jul 20, 2015

edit the RoRSkies.os

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Erie-E8 commented Jul 20, 2015

Ok.

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ghost Jul 28, 2015

@Speciesx Did you get nhelens to the normal color in 0.4.5?

ghost commented Jul 28, 2015

@Speciesx Did you get nhelens to the normal color in 0.4.5?

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Hiradur Jul 29, 2015

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@gigapouch He did, see #174

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Hiradur commented Jul 29, 2015

@gigapouch He did, see #174

@Hiradur Hiradur removed this from the Post-Nextstable milestone Oct 24, 2015

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Closing as 3rd party content bug. If you disagree, reopen with examples.

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Hiradur commented Oct 24, 2015

Closing as 3rd party content bug. If you disagree, reopen with examples.

@Hiradur Hiradur closed this Oct 24, 2015

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