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Loads in pickup trucks fall when you get in vehicle #372

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ghost opened this Issue Aug 10, 2015 · 24 comments

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ghost commented Aug 10, 2015

Tested with 1980 Toyota pickup (4x4, longbed, flextires, http://www.rigsofrods.com/repository/view/1643)

and the new mod: Porta-Potty (http://www.rigsofrods.com/repository/view/5791).

When I first load it in manually by spawning it on the back, it looks fine:
screenshot_4
screenshot_5

But when you get into the truck, the load falls down (still in the back) as if there is nothing there:
screenshot_6

Here's the RoR.log:
mrgiga.ydns.eu/Uploads/loadissue/RoR.log

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DirtGamer301 Aug 10, 2015

I'm not sure how this vehicle is built but you should test it in an older version and if it doesn't work it's simply that the vehicle doesn't have a detectable submesh for this part. Therefore there's nothing for the object (Porta-Potty in this case) to stay on. Submesh is also needed for two vehicles colliding. If a vehicle doesn't have a submesh they'll drive through each other, similar to this.

So therefore this most likely isn't a bug.

DirtGamer301 commented Aug 10, 2015

I'm not sure how this vehicle is built but you should test it in an older version and if it doesn't work it's simply that the vehicle doesn't have a detectable submesh for this part. Therefore there's nothing for the object (Porta-Potty in this case) to stay on. Submesh is also needed for two vehicles colliding. If a vehicle doesn't have a submesh they'll drive through each other, similar to this.

So therefore this most likely isn't a bug.

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DarthCainRor Aug 10, 2015

Yeah. None of those vehicles have submeshes on them anywhere. Isn't a bug, but a problem with the way the truck was made.

DarthCainRor commented Aug 10, 2015

Yeah. None of those vehicles have submeshes on them anywhere. Isn't a bug, but a problem with the way the truck was made.

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ghost Aug 10, 2015

I don't have time to test in a different version or truck right now, but I was thinking maybe RoR could automatically make a submesh if there are none, and/or make all the surfaces of the truck contactable no matter what.

@DarthCainRor Thanks for the awesome mod! It looks great.

ghost commented Aug 10, 2015

I don't have time to test in a different version or truck right now, but I was thinking maybe RoR could automatically make a submesh if there are none, and/or make all the surfaces of the truck contactable no matter what.

@DarthCainRor Thanks for the awesome mod! It looks great.

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DirtGamer301 Aug 10, 2015

You don't seem to know how this stuff works.
Submeshes are triangles between 3 connected nodes. If RoR would submesh every three connected nodes it'd be a mess and quite useless. Also, making a submesh isn't too hard ;) and in this specific case it wouldn't even make sence because the n/b would have to go into the bed, but this vehicle only has connected nodes on the bed, therefore, if anything, the object wouldn't be in the bed, it would be on the bed, looking like if it'd be flying.

Btw:
"When I first load it in manually by spawning it on the back, it looks fine:"
The object is created a way that it'll spawn a bit in the air, if you look closely at the picture you'll see it's not standing in the bed, it's going through it.

"But when you get into the truck, the load falls down (still in the back) as if there is nothing there:"
Because now with entering the vehicle the simulation of RoR is activated, simulating it fall down.

DirtGamer301 commented Aug 10, 2015

You don't seem to know how this stuff works.
Submeshes are triangles between 3 connected nodes. If RoR would submesh every three connected nodes it'd be a mess and quite useless. Also, making a submesh isn't too hard ;) and in this specific case it wouldn't even make sence because the n/b would have to go into the bed, but this vehicle only has connected nodes on the bed, therefore, if anything, the object wouldn't be in the bed, it would be on the bed, looking like if it'd be flying.

Btw:
"When I first load it in manually by spawning it on the back, it looks fine:"
The object is created a way that it'll spawn a bit in the air, if you look closely at the picture you'll see it's not standing in the bed, it's going through it.

"But when you get into the truck, the load falls down (still in the back) as if there is nothing there:"
Because now with entering the vehicle the simulation of RoR is activated, simulating it fall down.

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ghost Aug 10, 2015

Unfortunately the trucks in the F-series pack by Soat_Muldoon don't have a submesh and the porta potty falls through the bed too. And what's the point of these trucks (other than driving) if you can't carry anything in them?

ghost commented Aug 10, 2015

Unfortunately the trucks in the F-series pack by Soat_Muldoon don't have a submesh and the porta potty falls through the bed too. And what's the point of these trucks (other than driving) if you can't carry anything in them?

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ghost Aug 10, 2015

I tested in 0.38.67 with the same truck and load, same results. Then I tried spawning a traffic cone in the back but it spawned below the truck on the ground. Now how do people load vehicles right now? I mentioned a possible easier way to do so in later versions in #280 .

Even the International 4400 flatbed trucks that are supposed to carry stuff don't support loads on it. Seriously this is not a joke and it should be fixed by the mod authors at least.

Vehicle loads, however, do work but the car on the trailer moves around everywhere even with the parking brake on:

screenshot_7
screenshot_9

ghost commented Aug 10, 2015

I tested in 0.38.67 with the same truck and load, same results. Then I tried spawning a traffic cone in the back but it spawned below the truck on the ground. Now how do people load vehicles right now? I mentioned a possible easier way to do so in later versions in #280 .

Even the International 4400 flatbed trucks that are supposed to carry stuff don't support loads on it. Seriously this is not a joke and it should be fixed by the mod authors at least.

Vehicle loads, however, do work but the car on the trailer moves around everywhere even with the parking brake on:

screenshot_7
screenshot_9

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Max98 Aug 10, 2015

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@gigapouch After loading the car, go into the truck, and press "L" (If i'm not mistaken, or "O") and it will lock the car in the trailer.

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Max98 commented Aug 10, 2015

@gigapouch After loading the car, go into the truck, and press "L" (If i'm not mistaken, or "O") and it will lock the car in the trailer.

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ghost Aug 10, 2015

I think L secures the trailer, so O is probably for the car I guess.

ghost commented Aug 10, 2015

I think L secures the trailer, so O is probably for the car I guess.

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DirtGamer301 Aug 10, 2015

L will attach the trailer to the truck, O will fasten the vehicle to the trailer.

DirtGamer301 commented Aug 10, 2015

L will attach the trailer to the truck, O will fasten the vehicle to the trailer.

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DarthCainRor Aug 11, 2015

Thanks. :)

Um. You can load stuff on the 4400. You just have to use a crane or lift like you would in real life.

screenshot_18

As was stated before submeshes can't really be automatically generated from the N/b because of all the cross N/b that is hidden inside to keep things rigid. If every triangle has a submesh, then you still wouldn't be able to load anything because their would be so many submeshes everywhere.

DarthCainRor commented Aug 11, 2015

Thanks. :)

Um. You can load stuff on the 4400. You just have to use a crane or lift like you would in real life.

screenshot_18

As was stated before submeshes can't really be automatically generated from the N/b because of all the cross N/b that is hidden inside to keep things rigid. If every triangle has a submesh, then you still wouldn't be able to load anything because their would be so many submeshes everywhere.

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ghost Aug 11, 2015

Do you have a link to a good crane(s)? And is this really necessary even for small loads like cones?

ghost commented Aug 11, 2015

Do you have a link to a good crane(s)? And is this really necessary even for small loads like cones?

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DarthCainRor Aug 11, 2015

It's necessary for anything really. And not really. The one on the 4400 is decent. I usually just use the Manitou and the truss boom.

DarthCainRor commented Aug 11, 2015

It's necessary for anything really. And not really. The one on the 4400 is decent. I usually just use the Manitou and the truss boom.

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Hiradur Oct 24, 2015

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Closing as 3rd party content problem

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Hiradur commented Oct 24, 2015

Closing as 3rd party content problem

@Hiradur Hiradur closed this Oct 24, 2015

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ghost Oct 24, 2015

No. It happens with any 3rd party object you attempt to load into the truck.

ghost commented Oct 24, 2015

No. It happens with any 3rd party object you attempt to load into the truck.

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DirtGamer301 Oct 24, 2015

Then it's because with any object, it doesn't matter. It's failing to stand in there due to the way the vehicle is built.

DirtGamer301 commented Oct 24, 2015

Then it's because with any object, it doesn't matter. It's failing to stand in there due to the way the vehicle is built.

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ghost Oct 24, 2015

The problem with loading things into other vehicles is it spawns on the ground not on the truck bed.

ghost commented Oct 24, 2015

The problem with loading things into other vehicles is it spawns on the ground not on the truck bed.

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DirtGamer301 Oct 24, 2015

You also opened an issue that some mods load in the air, so you don't want them to spawn on the ground and don't want them to spawn in the air?

DirtGamer301 commented Oct 24, 2015

You also opened an issue that some mods load in the air, so you don't want them to spawn on the ground and don't want them to spawn in the air?

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ghost Oct 24, 2015

Well, not mods generally. I mean that vehicles should spawn on the ground and loads should spawn slightly in the air.

ghost commented Oct 24, 2015

Well, not mods generally. I mean that vehicles should spawn on the ground and loads should spawn slightly in the air.

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Hiradur Oct 25, 2015

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This is difficult because the spawn height would obviously depend on the truck. RoR would have to calculate where the truck bed is on its own. IMO for now it's better (and more fun) to use a crane.

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Hiradur commented Oct 25, 2015

This is difficult because the spawn height would obviously depend on the truck. RoR would have to calculate where the truck bed is on its own. IMO for now it's better (and more fun) to use a crane.

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DarthCainRor Oct 25, 2015

I agree with @Hiradur as I feel it would be almost impossible to spawn loads at a height to load into any truck. This is more of a simulator. Half the fun is trying to fit large loads on a vehicle.

DarthCainRor commented Oct 25, 2015

I agree with @Hiradur as I feel it would be almost impossible to spawn loads at a height to load into any truck. This is more of a simulator. Half the fun is trying to fit large loads on a vehicle.

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ghost Oct 25, 2015

Yea, lol. I guess I should learn how to use a crane. But that is really kind of compulsive if this could get implemented: #280

ghost commented Oct 25, 2015

Yea, lol. I guess I should learn how to use a crane. But that is really kind of compulsive if this could get implemented: #280

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DarthCainRor Oct 26, 2015

Well, I don't really see that happening in the near future, nor is 50Kg a lot of weight in this simulator where, by default a single node weighs that much. :-/ And I'm not really sure of many loads off the top of my head that could really be loaded that way, by a single person

DarthCainRor commented Oct 26, 2015

Well, I don't really see that happening in the near future, nor is 50Kg a lot of weight in this simulator where, by default a single node weighs that much. :-/ And I'm not really sure of many loads off the top of my head that could really be loaded that way, by a single person

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ghost Oct 26, 2015

Here are some: Porta-potty, cones, traffic signals, traffic signs, computer, barricades, wooden crates, TVs, all of which are available on the repository.

ghost commented Oct 26, 2015

Here are some: Porta-potty, cones, traffic signals, traffic signs, computer, barricades, wooden crates, TVs, all of which are available on the repository.

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Hiradur Oct 26, 2015

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#280 is a good idea. But it's not a priority at the moment.

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Hiradur commented Oct 26, 2015

#280 is a good idea. But it's not a priority at the moment.

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