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RoRBot's teeth show when running #400

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ghost opened this Issue Aug 14, 2015 · 11 comments

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ghost commented Aug 14, 2015

Most likely a camera placement issue, but RoRBot's teeth and part of his shirt sometimes appear during sprinting. It happens even more often in Multiplayer.
screenshot_25

@Max98 Max98 added the bug label Aug 14, 2015

@Max98 Max98 added this to the Post-Nextstable milestone Aug 14, 2015

@Hiradur Hiradur modified the milestones: Post-Nextstable, 0.4.6.0 Oct 24, 2015

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Hiradur Nov 22, 2015

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To solve this we could either

  • replace the camera when running -> ugly transition
  • change the animation so that the head doesn't move
  • don't display RoRBot at all in first person mode

Which do you prefer?

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Hiradur commented Nov 22, 2015

To solve this we could either

  • replace the camera when running -> ugly transition
  • change the animation so that the head doesn't move
  • don't display RoRBot at all in first person mode

Which do you prefer?

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DirtGamer301 Nov 22, 2015

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I don't know what RoRbots cameras are set up like, but if there's the ability of strengthen it so it doesn't move that much (like in vehicles) you could give that a try.

DirtGamer301 commented Nov 22, 2015

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I don't know what RoRbots cameras are set up like, but if there's the ability of strengthen it so it doesn't move that much (like in vehicles) you could give that a try.

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Hiradur Nov 22, 2015

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@DirtGamer301 The camera would still be fixed (no head bobbing) but if you'd toggle running on/off there would always be a noticeable jump between camera positions.

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Hiradur commented Nov 22, 2015

@DirtGamer301 The camera would still be fixed (no head bobbing) but if you'd toggle running on/off there would always be a noticeable jump between camera positions.

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fidoj Feb 6, 2016

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I was watching a video on head movement and a neurologist said we don't have head bobbing because our brain normalizes our view and stabilizes what we perceive. So every game that adds bobbing is only confusing our brains natural normalizing.

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fidoj commented Feb 6, 2016

I was watching a video on head movement and a neurologist said we don't have head bobbing because our brain normalizes our view and stabilizes what we perceive. So every game that adds bobbing is only confusing our brains natural normalizing.

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adriansnetlis Jul 21, 2016

Maybe attach the camera to the eyes of player? It'd add in bobbing, but would make sure that you see exactly what RoRbot sees.

adriansnetlis commented Jul 21, 2016

Maybe attach the camera to the eyes of player? It'd add in bobbing, but would make sure that you see exactly what RoRbot sees.

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fidoj Jul 21, 2016

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hows about you read what causes head bobbing and how unrealistic it is. if you read up on this "condition" eye bobbing is related to a disease and unrealistic in healthy humans.

http://www.neurology.org/content/25/10/949

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fidoj commented Jul 21, 2016

hows about you read what causes head bobbing and how unrealistic it is. if you read up on this "condition" eye bobbing is related to a disease and unrealistic in healthy humans.

http://www.neurology.org/content/25/10/949

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adriansnetlis Jul 22, 2016

Yes, I know that brain tries to filter out some of motion to make it easier to navigate, but when you run - your head moves up and down a bit and you can notice it a bit. And here it depends on animations. RoRbot could try to do what brains do - smooth out the movement of the image we see(by smoothing out camera). However, IDK if it's that easy.

adriansnetlis commented Jul 22, 2016

Yes, I know that brain tries to filter out some of motion to make it easier to navigate, but when you run - your head moves up and down a bit and you can notice it a bit. And here it depends on animations. RoRbot could try to do what brains do - smooth out the movement of the image we see(by smoothing out camera). However, IDK if it's that easy.

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Hiradur Jul 22, 2016

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but when you run - your head moves up and down a bit and you can notice it a bit

I never noticed it and I assume you need to focus on it to notice. I hate head bobbing in video games so I don't think this is a good solution.

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Hiradur commented Jul 22, 2016

but when you run - your head moves up and down a bit and you can notice it a bit

I never noticed it and I assume you need to focus on it to notice. I hate head bobbing in video games so I don't think this is a good solution.

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fidoj Jul 22, 2016

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neurologists have concluded that you see at around 25 frames per second and that in your entire waking day you only see a portion of that, as most is used for processing not vision, the only reason we use higher frame rate lcd's is because of tearing our brain recognizes the irregularitues we see and marks it as a error we have to see, when you run not only are you moving, but your also shocking your body, your eyes also get compressed and change your vision giving perception of vertical movement that is an error in our eyes during that activity, but i bet if you ask a marathon runner if he notices head bobbing they would say no. head bobbing is unnatural and makes people sick for a reason, its a sign of bad health. i dislike playing games with the head bobbing "animation" yes there might be some instances where its suitable, such as if you where playing a survival game and you get low health blurred bobbing vision would heighten your sense of "death". but rigs of rods is not about being sick, its not about war, its about exploring the sandbox and making things possible. i think there are more important things that need to be accessible be for a user chosen "effect" that 1 in 20 might use.

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fidoj commented Jul 22, 2016

neurologists have concluded that you see at around 25 frames per second and that in your entire waking day you only see a portion of that, as most is used for processing not vision, the only reason we use higher frame rate lcd's is because of tearing our brain recognizes the irregularitues we see and marks it as a error we have to see, when you run not only are you moving, but your also shocking your body, your eyes also get compressed and change your vision giving perception of vertical movement that is an error in our eyes during that activity, but i bet if you ask a marathon runner if he notices head bobbing they would say no. head bobbing is unnatural and makes people sick for a reason, its a sign of bad health. i dislike playing games with the head bobbing "animation" yes there might be some instances where its suitable, such as if you where playing a survival game and you get low health blurred bobbing vision would heighten your sense of "death". but rigs of rods is not about being sick, its not about war, its about exploring the sandbox and making things possible. i think there are more important things that need to be accessible be for a user chosen "effect" that 1 in 20 might use.

@only-a-ptr only-a-ptr added this to the 0.4.7.0 milestone Sep 16, 2016

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only-a-ptr Sep 16, 2016

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I'm fairly sure @vido89's new animations (#1111) resolved this. If not, I'm sure he can tackle it.

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only-a-ptr commented Sep 16, 2016

I'm fairly sure @vido89's new animations (#1111) resolved this. If not, I'm sure he can tackle it.

@ulteq ulteq closed this Sep 16, 2016

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