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Code cleanup: hardcoded variable Beam::floating_origin_enable #510

only-a-ptr opened this Issue Dec 30, 2015 · 0 comments


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only-a-ptr commented Dec 30, 2015

Reminder issue ticket.

The variable 'floating_origin_enable'

if (floating_origin_enable && trucks[t]->nodes[0].RelPosition.squaredLength() > 10000.0)
is hardcoded to 'true'
, floating_origin_enable(true)
and there's no code to change it.

TODO: Reassign this to Ulteq

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