New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pre-spawned vehicles start in neutral (N) instead of drive (D) #759

Michael10055 opened this Issue Feb 9, 2016 · 0 comments


None yet
2 participants

Michael10055 commented Feb 9, 2016

Using the latest master with #757 merged, pre-spawned vehicles seem to start in neutral (N) even though the GUI says it's in drive (D)

How to reproduce:

  • Load up Flat map: (
  • Use the vehicles menu to switch into the 6x6 Scania Wrecker (or any pre-spawned vehicle)
  • Use the X and S keys to start the engine. It'll rev in neutral (N) even though the GUI says it's in drive (D). Vehicle works fine once you use page up to switch into neutral (N) and back into drive (D)


In, the vehicle also starts in neutral (N) but the GUI actually says it's in neutral (N):

@ulteq ulteq added the bug label Feb 9, 2016

@ulteq ulteq added this to the milestone Feb 9, 2016

ulteq added a commit to ulteq/rigs-of-rods that referenced this issue Feb 9, 2016

@ulteq ulteq closed this in #762 Feb 9, 2016

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment