New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New loading pictures #1030

Merged
merged 12 commits into from Jun 9, 2016

Conversation

Projects
None yet
8 participants
@Michael10055
Contributor

Michael10055 commented Jun 4, 2016

This replaces and removes some loading pictures, some of the old ones had issues such as mods without original author's permission, fps counter in the corner, wrong resolution, etc.
I have also added a README which contains links to most of the mods used in the pictures, not complete though.
New screenshots:
loading_02
loading_03
loading_13
loading_16
loading_20

Michael10055 added some commits Jun 4, 2016

New/Replaced screenshots
This replaces and removes some screenshots, removed some that were mods
of vehicles without permission, and ones that had the fps counter in the
corner.
Created README for loading pictures mod links
Mostly complete, still missing some links though.
@ulteq

This comment has been minimized.

Show comment
Hide comment
@ulteq

ulteq Jun 4, 2016

Contributor

I have also added a README which contains links to most of the mods used in the pictures

👍

some of the old ones had issues such as mods without original author's permission

What does that mean?

fps counter in the corner, wrong resolution

Can't we cut them to fit the resolution and get rid of the fps counter at the same time?

Contributor

ulteq commented Jun 4, 2016

I have also added a README which contains links to most of the mods used in the pictures

👍

some of the old ones had issues such as mods without original author's permission

What does that mean?

fps counter in the corner, wrong resolution

Can't we cut them to fit the resolution and get rid of the fps counter at the same time?

@mikadou

This comment has been minimized.

Show comment
Hide comment
@mikadou

mikadou Jun 4, 2016

Contributor

The 4th picture looks plain awesome! The first one is too dark on my screen, can hardly see anything.

This PR reminded me of Blender which uses an individual 'splash screen' for each release. Wouldn't this be feasible for RoR, too? It would visually distinguish a newer release from previous versions on startup.

We could either use a single image per release, or a set of images (as it is done now).

edit: I don't suggest we use an actual floating splash image like Blender. I'm just talking about changing the background wallpapers on a per release basis.

Contributor

mikadou commented Jun 4, 2016

The 4th picture looks plain awesome! The first one is too dark on my screen, can hardly see anything.

This PR reminded me of Blender which uses an individual 'splash screen' for each release. Wouldn't this be feasible for RoR, too? It would visually distinguish a newer release from previous versions on startup.

We could either use a single image per release, or a set of images (as it is done now).

edit: I don't suggest we use an actual floating splash image like Blender. I'm just talking about changing the background wallpapers on a per release basis.

@ulteq

This comment has been minimized.

Show comment
Hide comment
@ulteq

ulteq Jun 4, 2016

Contributor

Would it be possible to also bring back this one, but without the fps meter?:

Contributor

ulteq commented Jun 4, 2016

Would it be possible to also bring back this one, but without the fps meter?:

@Michael10055

This comment has been minimized.

Show comment
Hide comment
@Michael10055

Michael10055 Jun 4, 2016

Contributor

Thanks for your feedback!
@mikadou I've replaced loading_02.jpg with something a bit more 'green' 😄

@ulteq

What does that mean?

In loading_10.jpg, there is a modified Chevy S10. which gabester doesn't usually give permission for mods of his vehicles. plus I've seen that truck shown around the old Skype groups. It's best to just have unmodified/released vehicles in the loading pictures.

Can't we cut them to fit the resolution and get rid of the fps counter at the same time?

I've edited out the fps meter for loading_22.jpg, I'll remove the fps counter on loading_18.jpg soon. 😄

Contributor

Michael10055 commented Jun 4, 2016

Thanks for your feedback!
@mikadou I've replaced loading_02.jpg with something a bit more 'green' 😄

@ulteq

What does that mean?

In loading_10.jpg, there is a modified Chevy S10. which gabester doesn't usually give permission for mods of his vehicles. plus I've seen that truck shown around the old Skype groups. It's best to just have unmodified/released vehicles in the loading pictures.

Can't we cut them to fit the resolution and get rid of the fps counter at the same time?

I've edited out the fps meter for loading_22.jpg, I'll remove the fps counter on loading_18.jpg soon. 😄

@Speciesx

This comment has been minimized.

Show comment
Hide comment
@Speciesx

Speciesx Jun 4, 2016

Contributor

loading_18

Contributor

Speciesx commented Jun 4, 2016

loading_18

@Hiradur

This comment has been minimized.

Show comment
Hide comment
@Hiradur

Hiradur Jun 4, 2016

Contributor

👍 for the thorough documentation.
I love wallpaper three.

Contributor

Hiradur commented Jun 4, 2016

👍 for the thorough documentation.
I love wallpaper three.

@only-a-ptr

This comment has been minimized.

Show comment
Hide comment
@only-a-ptr

only-a-ptr Jun 6, 2016

Member

👍 Very nice initiative. I also like the attention to credits and used content.

Mikadou's "version specific background" idea sounds good, but doesn't go together with our "random image" mechanism. It would make sense if it demonstrated new content/features and we had a slideshow-style background.

For now, let's just keep partially the backgrounds for every release.

Member

only-a-ptr commented Jun 6, 2016

👍 Very nice initiative. I also like the attention to credits and used content.

Mikadou's "version specific background" idea sounds good, but doesn't go together with our "random image" mechanism. It would make sense if it demonstrated new content/features and we had a slideshow-style background.

For now, let's just keep partially the backgrounds for every release.

@DirtGamer301

This comment has been minimized.

Show comment
Hide comment
@DirtGamer301

DirtGamer301 Jun 6, 2016

While we're at loading pictures in general, I'll just drop my idea here to (if wanted) add custom loading pictures for maps, maybe uploaded somewhere on the internet not to increase the filesize so much and link it to the mod in the terrn2 file for example.

DirtGamer301 commented Jun 6, 2016

While we're at loading pictures in general, I'll just drop my idea here to (if wanted) add custom loading pictures for maps, maybe uploaded somewhere on the internet not to increase the filesize so much and link it to the mod in the terrn2 file for example.

@DarthCainRor

This comment has been minimized.

Show comment
Hide comment
@DarthCainRor

DarthCainRor Jun 6, 2016

The one with the Kenworth T800 semi should also probably be replaced. It was a project someone on the old forums was doing as a mod, with my permission, using the T800SH I released. But I doubt it'll ever be released.

Edit: I believe this is the Rollback you're missing in the Readme https://repofiles.avrintech.net/repofiles-1st-batch/5935ea2c2e69dfbbd2845509590d1490e9febc05_Lenni-AtegoWrecker-f719UID.zip

DarthCainRor commented Jun 6, 2016

The one with the Kenworth T800 semi should also probably be replaced. It was a project someone on the old forums was doing as a mod, with my permission, using the T800SH I released. But I doubt it'll ever be released.

Edit: I believe this is the Rollback you're missing in the Readme https://repofiles.avrintech.net/repofiles-1st-batch/5935ea2c2e69dfbbd2845509590d1490e9febc05_Lenni-AtegoWrecker-f719UID.zip

@ulteq ulteq merged commit c6926ba into RigsOfRods:master Jun 9, 2016

1 check passed

continuous-integration/travis-ci/pr The Travis CI build passed
Details

@Michael10055 Michael10055 deleted the Michael10055:new-screenshots branch Jun 9, 2016

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment