Join GitHub today
GitHub is home to over 28 million developers working together to host and review code, manage projects, and build software together.Sign up
[Bugfix] Fixes conflict between animators and hydros #1199
Yeah, but what I don't understand:
This line of code is very old: https://github.com/only-a-ptr/ror-legacy-svn-trunk/blob/master/source/main/physics/BeamForcesEuler.cpp#L1708-L1709
The issue must have been hidden by a different control flow in previous versions.
I suspected this commit: ef3b529, but reverting it did not fix the bug.
Strange, but RoR is still mysterious. Might as well be multithreading - traction/handling stuff is done half mainthread half simthreads. I don't recall exactly where are the collision surfaces, but I do remember how my scripted engine sim blew everything up.