Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Codechange] Implements proper truck deletion in multiplayer #936

Merged
merged 2 commits into from May 19, 2016

Conversation

ulteq
Copy link
Contributor

@ulteq ulteq commented May 17, 2016

Fixes: #27

@ulteq ulteq force-pushed the proper-multiplayer-truck-deletion branch from 688814c to 5908ff8 Compare May 19, 2016 10:27
@ulteq ulteq force-pushed the proper-multiplayer-truck-deletion branch from 5908ff8 to 110f46a Compare May 19, 2016 13:50
@@ -144,7 +144,6 @@ enum {
SLEEPING, //!< not active, sleeping
NETWORKED, //!< not calculated, gets remote data
NETWORKED_INVALID, //!< not calculated, size differs from expected
RECYCLE, //!< waiting for reusage
Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

💯

@ulteq ulteq force-pushed the proper-multiplayer-truck-deletion branch from 110f46a to 4fe9966 Compare May 19, 2016 14:25
@ohlidalp
Copy link
Member

👍

@ulteq ulteq force-pushed the proper-multiplayer-truck-deletion branch from 4fe9966 to 7655c7d Compare May 19, 2016 19:47
@ulteq ulteq merged commit 72762d7 into RigsOfRods:master May 19, 2016
@ulteq ulteq deleted the proper-multiplayer-truck-deletion branch May 19, 2016 20:57
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants